|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||Core Design|
|Media||1 x |
|A great action platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Mega Drive/Genesis, Mega-CD, Sega Master System, and Sega Game Gear.|
The world's most renowned bio-genetic scientist has been kidnapped and brainwashed into creating an army of bloodthirsty mutant warriors. Suddenly the fate of all making rests in the hands of his youngest son...and a top-secret mutating experiment known as "Project Wolfchild.". As far as the gameplay, the fun-factor is something you would expect from the average platformer, but the concept of morphing into a wolf for better weapons and back again is pretty good; get your life bar high enough and the howling begins. Human Saul has only his bare hands, but as a wolf he can use his enhanced psychic powers to fling projectile weapons.
I was really impressed by the graphics which reminded me the Sega Megadrive and Amiga versions (well, ok the colors being used on Gamegear are almost the same as well as most of the background and sprite detail), though some special effects on the 16bit versions like thunder strikes at the background and a few cool other artworks are missing of course. The sprite animation is also good and quite smooth. The sound is poor though. There is a nice intro music score at the main menu, though the in-game sound features a few simple SFX. Nothing special here.
|Some videos belong to retroshowcase.com (indicated); others not|
|Amiga (original version)|
|CPU: 8bit Zilog Z80 at 3.58 MHz|
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
|12bit RGB 4096-colours palette (32 on screen)|
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