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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
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Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
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Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
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Stardust - Amiga
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Dark Seed - PC
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
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Metroid Prime 2 - GameCube
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Raiden - Lynx
Robocod - GameGear
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Game info
GameGear

Aladdin

Aladdin
GenreAction Platform
Developer / PublisherSIMS / Sega
Released1994
Media1 x cartridge_small
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Disney's Aladdin is a 1994 side-scrolling platform game developed by SIMS Co., Ltd. for the Sega Game Gear and Master System and is quite different in terms of level design and missions from the 1992 game released on Sega Megadrive/Genesis and other video-game consoles and home computers by Virgin Interactive Games. The game had remarkably fluid graphics for the time through the use of cel shaded animation.
 
Review
AladdinAladdin must make his way through several levels based on locations from the movie. You start from the streets and rooftops of Agrabah, then through the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The game follows the storyline, so if you haven't seen the movie you can still enjoy the game! In order to advance to a next level, you must find a key and then go straight to the exit door found in another place. The game has plenty of action and dash scenes and mostly involves killing enemies with basic swordplay and jumping across ledges and rooftops! There are several other dangers around such as jumping barrels, falling objects and deadly pots too to encounter. Enemies vary from Sultan's guards to angry animals. Apart of his sword, Aladdin can collect apples (!) and throw them to his enemies making them dizzy for a short time! Gems can be also collected and traded with scattered merchants for extra lives. Note that Aladdin can also get through some bonus stages by collecting Genie or Abu icons during his quest (Genie offers a bonus stage played with apples and gems, while in Abu he controls a little monkey to collect bonuses falling from the sky!).
Overall, the game found to be pretty difficult as it may easily get frustrating when jumping over hundreds of platforms and rooftops in order to find that key. You may easily fall and start all over again climbing etc. Fortunately you got unlimited continuous and there are even several checkpoints to start. Other than its difficult though, the game is a real gem for any video-game console and micro-computer being released!

Aladdin offers some great background graphics directly from the original cartoon-movie along with some nicely detailed, smooth-moving sprites. The characters are large and nicely animated which makes it one of the most visually attractive games for the Sega Game Gear.
Sound is great too, with tunes taken straight from the movie along with some catchy SFX during gameplay.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
 
Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
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The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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