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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
GameGear

Wonder Boy

Wonder Boy
GenreAction Platform
Developer / PublisherEscape / Sega
Released1990
Media1 x cartridge_small
Rating
Graphics:7.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
A famous 1986 arcade platform game published by Sega and developed by Escape, was probably one of the best platformers around! The game was later ported to various home platforms, such as the Sega Master System, Commodore 64, Amstrad CPC, ZX Spectrum in 1987 and, to the Sega Game Gear in 1990.
 
Review
Wonder BoyWonder Boy, was the first in the long-running Wonder Boy series and was followed up by five sequels, Wonder Boy in Monster Land, Wonder Boy III: Monster Lair, Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World and Monster World IV.
The goal of the game is for you to guide Wonder Boy (a boy named Tom-Tom) to rescue his kidnapped girlfriend Tanya from the evil King in the Woodland Kingdom throughout 9 levels consisting of four stages and a Level Boss (note that Wonder Boy for arcades had seven areas!). The journey is tough though, as too many nasties (such as evil snails!) are willing to take you down by decreasing your precious health (depicted with a bar). Fortunately, your energy bar can be refilled by collecting fruit throughout the levels.
The little boy can defend himself with a stone hatchet, which he can throw at oncoming nasties, a skateboard with which he can rush through the levels and survive one attack by an enemy, and temporary protection by an angel which allows him to destroy foes by simply running into them. In order to acquire those power-ups, you must break some eggs found during your way. But be noted: these eggs can also contain unpleasant surprises which cause him to lose energy more quickly than usual, and poisonous mushrooms which takes you out instantly!
Gameplay is always from left-to-right, with some vertical movement (i.e. jumping on ground platforms or little moving clouds). Note that, the controls here were modified slightly to make it possible to only perform a high jump when the run button was pressed, whereas it was possible in the arcade version to perform one simply by being in motion when jump was pressed.

The version of Wonder Boy for the Master System and Game Gear was a direct port of the arcade title, with some minor reductions to accommodate the more limited hardware. Most of the level graphics details were lifted straight from the arcade version. Sprites are cartoonish and move pretty fast and smooth on screen especially the little Tom-Tom) as there is no way of parallax scrolling or any other hardware intensive technique here.
The sound was also modified slightly to adapt it to the more limited audio hardware. It offers several in-game tunes along with some SFX, but nothing special about it here.
 
Screenshots
  • Wonder Boy
  • Wonder Boy
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  • Wonder Boy
  • Wonder Boy
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Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
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The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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