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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
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Stardust - Amiga
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Another World - Appleiigs
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Universe - Amiga
Hurrican - PC
Tyrian - PC
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Dark Seed - PC
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
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Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
GameGear

Super Monaco GP II

Super Monaco GP II
GenreArcade Racing
Developer / PublisherSega
Released1992
Media1 x cartridge_small
Rating
Graphics:7.5
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Ayrton Senna's Super Monaco GP II is a racing game developed and published by Sega for the Sega Mega Drive, Sega Master System and Sega Game Gear in 1992. It is a sequel to Super Monaco GP, but this time the game is sponsored by Ayrton Senna.
 
Review
Super Monaco GP IIStrap yourself into the cockpit and get ready for F1 racing action in 16 circuits to challenge the best drivers. Blaze through the field at the straights, and take the checkered flag! Before racing there is a practice mode that lets you test out the tracks, and your car. During practicing a nice touch is a tip, supposedly from Ayrton himself, that helps your prepare and race on the selected track. Take a few practice laps on any of the 16 most demanding race courses in the world and then take on the world's top drivers on the championship circuit!
The game offers the ability change settings of your car, allowing you to adjust the car to fit each track. Before you start racing for real, you have to qualify.
Due to the GameGear small screen, this version does not offer a cockpit view, rather a view-from behind. Due to the map, which will help you to see particular hard bends, only half the screen is used for actual racing, and this takes getting used to. During racing other cars will try to overtake you and many sometimes crash into you. Crashing will cause you to lose a position and while trying to start and gain some speed again, other cars will overtake you easily. Controls are quite responsive when making turns, and overall this is a quite playable racer.
The game supports a two-player racing mode via GameGear cable hook up too!

The graphics are smooth and bright. The tracks are pretty plain and the cars look as they should too. Note that the game does not offer a cockpit view, rather than a basic view from behind.
The sounds are the usual racing game affair. The engines are as they are meant to be, and there are adequate crashing and grinding noises.
 
Screenshots
  • Super Monaco GP II
  • Super Monaco GP II
  • Super Monaco GP II
  • Super Monaco GP II
  • Super Monaco GP II
  • Super Monaco GP II
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Game Gear

Game GearCPU: 8bit Zilog Z80 at 3.58 MHz
MEMORY: 8KB RAM
GRAPHICS: A standard of 3,2" with 160x144 pixel resolution, 32 on-screen colours out of a palette of 4096. It support 64 hardware sprites (8x8 or 8x16 pixels). Video memory is 16 KB wide.
SOUND: 3 square wave generators, 1 noise generator, the system has a mono speaker (or stereo via headphone output)
read more...
The Game Gear (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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