|Play old-school now!|
|Genre||Shoot em Up|
|Developer / Publisher||Tecmo|
|Media||1 x |
|This is the Atari Lynx conversion of a classic smash hit arcade shoot 'em up initially released for the arcades and later converted to various platforms like the Atari Falcon, Atari Jaguar, MS-DOS, PC Engine and PlayStation.|
STORY / GAMEPLAY
In the year 2090, Earth out of nowhere becomes the target of a deranged alien species. Following the invasion and after the destruction of an alien spaceship, a new cutting-edge weapon called "Raiden Supersonic Attack Fighter" is created increasing humanity's odds for survival. You are the "lucky" pilot to fly the Raiden through waves of enemies, in 8 different stages! There are two types of weapons available and you can collect several power-ups to make them more efficient. There are bombs and missile power-ups as well as collectable medals that'll add to your high score. Raiden is one of the greatest games in shoot 'em up genre's history and it's not just its excellent graphics and sounds, but the engaging gameplay that keeps you wanting for more in any platform you play it. Raiden needs skills, it's capable of throwing some hair-raising moments and your projectile dodging skills are pushed to their limits. Thankfully, despite its high level of difficulty, it doesn't get too frustrating.
GRAPHICS / SOUND
The Atari Lynx conversion is technically great, considering the machine's limits! It features great colors, smooth scrolling and lots of simultaneous enemy sprites on screen! Raiden takes the Lynx's GPU capabilities to a greater level, hands down! As far as the sound, the game has a catchy intro tune and amazing (for its power) sound effects. Overall, Raiden on the Lynx is a truly successful shoot 'em up that reminds us of great playing times in similar games, on the far more powerful coin-op machines!
|Arcades (original version)|
|CPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz|
MEMORY: 64KB RAM
GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second).
Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line)
SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
|12bit RGB 4096-colours palette (16 on screen)|
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