Pac-Mania is a "hit" from the coin-ops, converted to almost all 8bit and 16bit computers and consoles. It is one of the best Pac Man games ever created. The Mastersystem conversion was developed in 1991, a year later after its main antagonist's version (the Nintendo NES).
STORY / GAMEPLAY Pac Mania brings a different style in Pac Man gaming. The levels and characters are presented in 3D and this time Pac Man can also jump. And believe me this jump can save you from hard situations. But Pac Man must watch out for ghosts that also have jumping abilities. The main goal of the game is to swallow all the dots and complete the level. The funny ghosts now hover in the air instead of...walking. Dots and energy pellets hang in midair. In addition, Pac-Man is granted with a new power: He can jump up and over ghosts! There's also a use a Pac Booster that lets him move at super-speeds. You'll love the new challenging levels - they are available in so many mind-boggling shapes and they'll surely turn you into a certified Pac-Maniac! What a simple, addictive and excellent game to play indeed!
GRAPHICS / SOUND The Master System conversion is good featuring nice graphics, fantastic sound FX and music plus quite smooth sprite animation. All stages are colorful and the developers have used most of the original graphics found on the original (arcade) and the 16bit home computers and consoles. The sprites move smoothly while the screen scrolling is not particularly fluid. Note that the Master System version offers better quality in graphics, as it uses more accurate to the original colors. At the same time, the overall action is a bit slower compared to the NES. The sound is great too, offering plenty of the original tunes along with several Pacman-style SFX!
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CPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: Texas Instruments TMS9918A Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks) Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240 8x8 pixel characters, max 463 (due to VRAM space limitation) 8x8 or 8×16 pixel sprites, max 64 Horizontal, vertical, and partial screen scrolling SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound Yamaha YM2413, mono FM synthesis