SEGA Megadrive games list! 
 
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Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Megadrive

Splatterhouse 2

Splatterhouse 2
GenreArcade Action
Developer / PublisherNamco
Released1992
Media1 x cartridge
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Splatterhouse 2 is the sequel to the first beat 'em up game released in 1989 to various formats. The second game was released exclusively for the Sega Megadrive console in 1992.
 
Review
Splatterhouse 2STORY / GAMEPLAY
Three months have passed since the latest events in Splatterhouse. Terror Mask, who has reformed after breaking the climax in the first game, appears to Rick and continuously attempts to persuade him to "go back into the house" claiming that Jennifer "doesn't have to die". So, Rick must fight once again his way through eight different (and hard) levels swarmed by a variety (in size and skills) of monsters and avoid the traps scattered in each level. Rick's attacks remain largely the same as in the first game; Rick can punch and kick each and every enemy while he can also use a variety of weapons found around the levels. At the end of each level Rick must eliminate a big boss -often a grotesque figure- that'll prevent him from going further.

GRAPHICS / SOUND
The graphics are pretty nice, though the color palette is a bit dark and "shady". The backgrounds are missing some details but they represent well the "gory" atmosphere of this game. Along the way, there are some nice visuals to watch like thunders hitting, rainfalls and many more. But the most impressive visual FX is the way you dismember your enemies (as they are cut into pieces, shedding blood all over the place). Quite fun huh? The animation is smooth too and everything moves in an "arcadey" way!
The sound is good, composed with "spooky" little music scores and some nice stereophonic sound FX.
 
Screenshots
  • Splatterhouse 2
  • Splatterhouse 2
  • Splatterhouse 2
  • Splatterhouse 2
  • Splatterhouse 2
  • Splatterhouse 2
  • Splatterhouse 2
  • Splatterhouse 2
  • Splatterhouse 2
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
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