SEGA Megadrive games list! 
 
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Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Megadrive

Batman Forever

Batman Forever
GenreAction Adventure
Developer / PublisherProbe Entertainment / Acclaim
Released1995
Media1 x cartridge
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Batman Forever is an action adventure game with beat 'em up elements, based and named after the 1995 Sci-Fi, superhero movie flick. This game was developed by Acclaim exclusively for the Megadrive and the SNES gaming consoles.
 
Review
Batman ForeverSTORY / GAMEPLAY
Batman, aka Bruce Wayne, the famous millionaire and superhero, is called once again to confront and put an end once and for all to two of the worst criminal minds and bad villains of the world: Riddler and Two-Face. This game is a mix of side scrolling platform action and man-to-man martial arts combat. Controlling Batman, you must jump, open doors to move further, kick and punch multiple bad guys until you find the mean big bosses. You can also use some of Batman's gadget-weapons that will surely make things easier. Batman Forever is a very good and fun game, at least to my personal taste.

GRAPHICS / SOUND
Developing this game, Acclaim surely had in mind the pre-rendered backgrounds and the digitized characters they used on the Mortal Kombat series. This game sports beautiful and colorful graphics, with digitized sprites that move around the screen smoothly. The only drawback is that the game is unfortunately limited to a few frames per sprite. The sound consists of some nicely done sampled FX, accompanied by a nice and "eerie" PCM, music score. Note that the Megadrive version is slightly inferior to its rival SNES, since less colors are used on screen and the music sounds quite different. Apart from comparisons though, this game is a good game for Sega's 16bits console.
 
Screenshots
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
  • Batman Forever
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Nintendo Super NES
SEGA Megadrive
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
Comments
comment on 2009-10-12 19:53:55
FreddyJoin Date: 2009-09-07
Nice one. Excellent performance for the Meagdrive engine!
 
 
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