Batman Forever is an action adventure game with beat 'em up elements, based and named after the 1995 Sci-Fi, superhero movie flick. This game was developed by Acclaim exclusively for the Megadrive and the SNES gaming consoles.
STORY / GAMEPLAY Batman, aka Bruce Wayne, the famous millionaire and superhero, is called once again to confront and put an end once and for all to two of the worst criminal minds and bad villains of the world: Riddler and Two-Face. This game is a mix of side scrolling platform action and man-to-man martial arts combat. Controlling Batman, you must jump, open doors to move further, kick and punch multiple bad guys until you find the mean big bosses. You can also use some of Batman's gadget-weapons that will surely make things easier. Batman Forever is a very good and fun game, at least to my personal taste.
GRAPHICS / SOUND Developing this game, Acclaim surely had in mind the pre-rendered backgrounds and the digitized characters they used on the Mortal Kombat series. This game sports beautiful and colorful graphics, with digitized sprites that move around the screen smoothly. The only drawback is that the game is unfortunately limited to a few frames per sprite. The sound consists of some nicely done sampled FX, accompanied by a nice and "eerie" PCM, music score. Note that the Megadrive version is slightly inferior to its rival SNES, since less colors are used on screen and the music sounds quite different. Apart from comparisons though, this game is a good game for Sega's 16bits console.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.