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16bit Consoles: 78
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Blade Warrior

Blade Warrior
GenreAction Adventure
Developer / PublisherImage Works
Released1989
Media1 x disk
Rating
Graphics:7.0
Sound:3.0
Gameplay:7.0
Overall:6.0
Reviewed byndial
A fantasy hack-n-slash arcade adventure in a twilight, silhouette world under siege! Unique in graphics set to a film animated scene! The game was initially released for the Commodore Amiga computers and a bit later for the PC (MS-DOS), and it seems that an Atari ST version was never released although planned.
 
Review
Blade WarriorThe prince of darkness, Murk, is here to rule your land. If your homeland is to see the light of day again, Murk must be banished or killed! You must take up arms against the new ruler and his evil and deadly creatures! You have to build your own magical powers to a level that can challenge his abilities. To do that, explore your homeland, collect a number of artifacts as you go. Visiting the local Mazes will allow you to improve your magical powers. Be aware of the evil warriors, huge deadly spiders and more as you progress during the darkness! The deadly silhouettes are everywhere and thirsty for your blood!

Ok, much like the original Amiga version, the graphics here look really creepy! The PC runs on MS DOS operating system and supports VGA, EGA and CGA graphics hardware (screenshots from all three graphics modes are shown below). The game features nicely animated characters and fast action but a really strange way of presenting a video game! Note that in VGA or EGA mode, the game runs faster (smoother sprite animation and background/foreground scrolling). The atmosphere is misty and haunting, the sprites are light silhouettes with great animation! The backgrounds feature bright white lighted planes while the foreground only dark (shadows of) rocks and trees.
The haunting graphical atmosphere is completed with some chilling horror-style effects but not sampled here (the Amiga versions offers some impressive sampled SFX during gameplay).
 
Screenshots
  • Blade Warrior
  • Blade Warrior
  • Blade Warrior
  • Blade Warrior
  • Blade Warrior
  • Blade Warrior
  • Blade Warrior
  • Blade Warrior
  • Blade Warrior
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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