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|Developer / Publisher||Image Works|
|Media||1 x |
|A fantasy hack-n-slash arcade adventure in a twilight, silhouette world under siege! Unique in graphics set to a film animated scene! The game was initially released for the Commodore Amiga computers and a bit later for the PC (MS-DOS), and it seems that an Atari ST version was never released although planned.|
The prince of darkness, Murk, is here to rule your land. If your homeland is to see the light of day again, Murk must be banished or killed! You must take up arms against the new ruler and his evil and deadly creatures! You have to build your own magical powers to a level that can challenge his abilities. To do that, explore your homeland, collect a number of artifacts as you go. Visiting the local Mazes will allow you to improve your magical powers. Be aware of the evil warriors, huge deadly spiders and more as you progress during the darkness! The deadly silhouettes are everywhere and thirsty for your blood!
Ok, much like the original Amiga version, the graphics here look really creepy! The PC runs on MS DOS operating system and supports VGA, EGA and CGA graphics hardware (screenshots from all three graphics modes are shown below). The game features nicely animated characters and fast action but a really strange way of presenting a video game! Note that in VGA or EGA mode, the game runs faster (smoother sprite animation and background/foreground scrolling). The atmosphere is misty and haunting, the sprites are light silhouettes with great animation! The backgrounds feature bright white lighted planes while the foreground only dark (shadows of) rocks and trees.
The haunting graphical atmosphere is completed with some chilling horror-style effects but not sampled here (the Amiga versions offers some impressive sampled SFX during gameplay).
|Some videos belong to retroshowcase.com (indicated); others not|
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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