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|Developer / Publisher||Hewson|
|Media||1 x |
|Nebulus, is a computer game with some distinctive unique features in its scenario, published by Hewson in the late 1980s for the Spectrum ZX, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST, Acorn Archimedes platforms and more.|
Nebulus is a platform game with some distinctive unique features. Your character, a small green creature called Pogo, is on a mission to destroy eight towers that have been built onto the sea.
The actual game play happens at each tower in turn (giving a 3D feeling although the game is a classic 2D action platform!). Pogo starts from the bottom and has to find his way up to the top. The towers are cylinder-shaped and have ledges on their outside, either horizontal, forming stairs or connected by elevators. Gameplay is quite interesting, even if we had to cope with one of the most difficult games to-play ever created, (and yes, sometimes the gameplay gets frustrating). Although its difficulty, Nebulus offers great fun with its unique story and gameplay.
The MS-DOS (PC) version is running only on EGA graphics mode, and looks colorful with nicely animated sprites. Note that background coloring is missing here (much like the Acorn Archimedes version) in contrast to the Amiga and Atari ST versions.
Soundwise, it features a nice main menu tune, as well as a few pleasing sound effects, but only via pc speaker due to its age (no AdLib or Soundblaster sound hardware available at the time).
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|Commodore 64 (original version)|
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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