The popularity of the game on the Amiga (initially released) led to its rapid porting to many other platforms: Panasonic 3DO, Acorn Archimedes, Amstrad CPC, Apple IIGS, Macintosh, Atari Lynx, ST, Commodore 64, Amiga CD32 Amiga CDTV, MS-DOS, Nintendo's NES, SNES, Game Boy, Game Boy Color, MGT SAM Coupe, Sega Game Gear, Sega Master System, Sega Megadrive (Genesis), Sinclair ZX Spectrum! It is considered to be one of the most widely-ported video games of all time. The game is divided into a number of levels featuring both destructible landscape elements such as rocks, indestructible sections such as steel plates, and numerous obstacles including chasms, high walls, large drops, pools of water or lava, and several traps. Each level also includes one or more entrance points and one or more exits. The goal is to guide a certain percentage of the little blue-shirted fellas, from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use. Each lemming will walk in one direction ignoring any other lemming in its way unless assigned a special task (available in the bar at the bottom section of the screen) to help making a path to the desired destination. Those tasks mainly involve: Climbing, Blocking, Manufacturing, Punching, Digging, Mining and the most impressive and Blasting etc! Those skills are available according to the level design (not all of them always available). Note that, the little green-haired fellas will die if they fall from a great height, fall into water or lava or off the map, or get caught in a trap; they also die after being assigned the blasting/bomber skill.
So when i.e. falling from a great height, be fast and assign to them an umbrella skill to each one (such a skill will be available according to the level design)! The control system is great and entrusted to the mouse that proves, as always, perfect for this type of games. Just for the record, note that the video-game console version of the game support only gamepad which makes it frustrating enough.
Ok, technically speaking, the game is certainly not a miracle but it is well colored and the animations of tiny sprites are truly state of the art. The level design is identical to the original (Amiga version but also to the Acorn Archimedes port) and runs on VGA mode (though no 256 colors on-screen here, rather than 32 much like the Amiga version). On the other hand nothing exceptional on the sound here, but nice enough to include the original tunes and sampled SFX. Overall an excellent puzzle game that will keep you interested even now!