Lamborghini American Challenge (aka Crazy Cars III) is a quite difficult and very lengthy racing game with good visuals and sound, and adding some unique features to the genre. Originally released on Commodore Amiga (1992) and later on PC (DOS) and Nintendo SNES, Atari ST, Amiga CD32, Game Boy, Amstrad CPC, and Commodore 64.
Well this is the third game of the Crazy Cars game series, but using a different title. The game is a classic racer to which the objective is to end up the undisputed champion of highly illegal street racing (mountain roads, the desert, urban settings etc) throughout the entire U.S. using your....Lamborghini Diablo. The races are divided into three leagues, each one with increasingly harder opponents. In order to be competitive enough you must regularly upgrade your Diablo (i.e. buy turbo boosts) to keep yourself above the other racers. In order to participate in a race you need first to bet a few dollars (!). The money in the pot will be the price of the 1st place. So earn races, gain money, upgrade your Lambo and run the races with ease! Lamborghini American Challenge (or Crazy Cars III) is a nice racer, offering a few extra features to the genre (like betting in racing) and plays quite smooth.
The graphics are pretty good and are almost identical to the original Amiga version. The landscapes use several color palettes, featuring daylight and nighttime courses. The PC versions uses a few more colors on screen compared to the Amiga version though, but it is not that noticeable. The animation is pretty smooth and the landscapes move fast. The graphics and main menu screens are identical to the Amiga version. The sound features a pretty nice intro and menu theme that is different to the original Amiga version, though fair SFX (car acceleration, spinning etc) which cannot compare to the sampled SFX on the Amiga version.
In-game music sample:
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CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!