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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Prehistorik

Prehistorik
GenreArcade Platform
Developer / PublisherTitus
Released1991
Media1 x disk
Rating
Graphics:7.5
Sound:8.5
Gameplay:8.5
Overall:8.0
Reviewed byndial
In a search for food, the neanderthal must hit dinosaurs and other animals and hungry humans that come in his way. A wonderful arcade platform that will keep you lng time of great fun!
 
Review
PrehistorikThe game is a 2D arcade platform. Your objective is to go through prehistoric jungles and caves in search of your food! But this is not an easy task, as deadly prehistoric creatures are looking for their food too, and that is, humans like you! Oh, be careful because there are also hungry humans that would do everything to take you out of their way! You will have to complete the level within the time limit too. A boss awaits in every even numbered level. There are seven levels. The game is very addictive and full of fun to play. It also reminded me Chuck Rock game in terms of gameplay and storyline.

The game features nice and cute graphics featuring smooth character animations though the screen is flickering in all 16bit versions. The backgrounds are nicely detailed and the sprites are colorful and funny. Technically speaking the PC version looks identical to the Amiga and ST version in terms of graphics, with a small difference in which the sprites move a bit smoother on the Amiga.
The sound is very good having a beautiful in-game tune while the SFX are just a few though of good quality (Amiga features sampled sound FX). Honestly I found the PC version better in sound though, as the in-game tune uses midi sequenced music than sampled which sounds much better especially when running on a Roland MT-32 sound hardware! The PC version supports AdLib and Soundblaster cards too.
 
Screenshots
  • Prehistorik
  • Prehistorik
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
PC MS-DOS
Atari ST
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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