Bio Menace is a great (but surprisingly underrated) platform shooter with lots of puzzles to solve! The game was released only for the PC (MS-DOS) computers in 1993.
STORY / GAMEPLAY You are Snake Logan, a top CIA operative who always prefers to do things his own way. Metro City has fallen under the attack of hideous mutants and your mission is to fly recon over the city and rescue as many living hostages (while they're still humans) as you can! While circling over the city you are shot down by hostile gunfire and forced to crash on the streets of Metro City. By grabbing any supplies you can find, you are out to discover the main power source of these mutants and especially the ones who shot you down! You have a variety of weapons to use plus four secret weapons and some extra maneuvers! You hold guns to fire and grenades to throw and blast their guts out! So get ready, run, jump and shoot your way through hordes of aliens who want desperately to kill you and turn you into a "skeleton"! Bio Menace is a fun and pretty addictive game though its simplistic presentation!
GRAPHICS / SOUND The graphics engine was developed by the renowned ID Software (the responsible behind the Wolfenstein and the Doom series). The game is suitable for Intel 286 CPU-based PCs (though 386 or higher are recommended) and runs in EGA mode (with 16 colors on screen). At first, the game's visuals might seem a little outdated but they really look quite good! The action is fast and the sprites are nicely animated and can move in all eight-directions on screen. Each level is nicely drawn with noticeable details and this does not effect the framerate. Bio Menace's sound is great too and features nice in-game tunes (supporting Sound Blaster or Ad-Lib compatible sound cards) and a variety of sampled sound effects (like gunfire, explosions etc).
In-game music sample:
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PC (ms-dos based)
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!