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16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Lost Patrol

Lost Patrol

GenreAction Strategy
Developer / PublisherShadow Development
Released1990
Media1 x disk
Rating
Graphics:8.0
Sound:4.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Lost Patrol, was probably one of the best Nam war exhibitions in a mixed gameplay title for the 16bit home computers back in 1990. Initially designed and developed for the Commodore Amiga, and ported later to the Atari ST and PC home-computers.
 
Review
Lost PatrolVietnam 1966. Your squad was returning back to the base from a routine mission in a helicopter. But 57 miles from home, your bird is shot down. You command a team of seven survivors from the heli crash, and your mission is to return home safe. Your quest is hard, as the territory is full of enemy VC patrols looking for you after their shot down success, booby traps and failing morale. Your team's supplies are limited, having a few hand grenades, limited bullets and food for 2 days only!
The game has a unique for its time gameplay. It is an icon based graphics adventure in which you guide your team across the main game map using a compass. The team walks at three different speeds: double march, normal and extreme caution. You'd better check your walking speed and assign scouting tasks to your members as there are several threats across your way, like booby traps which will probably hurt or kill you team members instantly.
You can also use recon info which will give you info for the land terrain-wise but not ... Charlie-wise! The enemy just pops up in small or large groups toting heavy enemy fire. And here comes the action sequences of that marvelous game;
There are several action scenes here. You might get across minefields, snipers, head-to-head combats and dealing with villagers. Minefields requires you to check the ground for explosives with bayonet and some slow digging before the time expires and get yourself killed instantly! You may also encounter unarmed close combat (ala beat em up) with VC soldier using only punches and kicking. Also, you will find yourself being pinned down by heavy enemy fire in which you must standing up to shoot or avoid or throw grenades and ducking to avoid enemy fire against VC groups and trying to be neither killed nor overrun;
But my best part is the sniper scene. Your squad is pinned down by enemy snipers fire, requiring the VC snipers to be located (being visually invisible and seeking their muzzle shot flush!) and disposed of. Use you rifle scope to magnify the position of the enemy and shoot!
The game also offers the ability to deal with local villagers. You may find villages in which you will have to question the locals for precious info by choosing an appropriate question from the 4 available at a time. You can also direct kill a villager as an (bad) example in order to get more. Be noted that some villagers might be VC who will surely try to give you wrong info (i.e. there are cases when searches at the village reveal VC tunnels, which you must destroy with grenade etc).
Note that you must also take care of your team's need in food, rest, sleep, wounds etc. So, have them at rest some times, otherwise they will not be in command anymore! Note that for some reason, mouse support has been left out here!

The PC version when running on VGA graphics mode, offers some colorful well defined graphics. Unfortunately the graphic conversion was done directly from the Atari ST version and uses only 16 colors! The game also runs on EGA mode, having 16 colors on screen which look rather good too. I have placed a few VGA-EGA screens side-by-side. The game is full of still and animated screens (a total of 28) with impressive details, and including the 5 digitized video sequences found on the Amiga version (missing on the ST). Ok there is a lot to see, but it can get repetitive meeting the same scenes time after time.
Sound is poor though, offering a few dull SFX and no music.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



32 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



11 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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