Brutal Paws Of Fury is a fun martial arts fighting game that steers away from the realistic visuals approach of Mortal Kombat series in favor of a more humorous, cartoonish style! The game was released for the PC MS-DOS, Amiga OCS/ECS, Sega Megadrive/Genesis/CD and the Nintendo SNES. There was also an Amiga CD32 console version.
STORY / GAMEPLAY In Brutal Paws Of Fury you can choose a funny martial arts fighter among Kung-Fu Bunny, Tai Cheetach or Kendo Koyote! You fight your way through a competition to become the world's best fighter! The game's content might be pretty classic since all fighting games share similar characteristics. But this time, the novelty of fighting with furry creatures is not the only details that makes this game differ from the other fighting games. The unique part in Brutal Paws Of Fury is that you must learn special moves as your character gains more experience by winning fights (while in the Mortal Kombat and the Street Fighter series you can use all the special moves on the spot! After defeating two components, your character's Rank advances and the fighter enters a training session in which you have three chances to learn a particular moves sequence. Imitating this, you can have access to that special move in your upcoming fights. The game supports one-on-one (two player) mode with different characters and varying difficulty levels (there are many to choose from). This game is a really nice addition to the world of fighting games.
GRAPHICS / SOUND The PC MS-DOS version has great visuals. There are a of stages to play through (as many as the 10 available characters) with colorful and animated scenes. The sprites' animation is really funny (I laughed a lot with the lion character)! Note that the PC version supports only VGA graphics (with 256 colors on screen). In comparison to the Amiga, the PC version's backgrounds look much better! More on that, the PC version offers plenty of details and animated backdrops while there more layered graphics on each stage (that can be compared only to the SNES version). The PC sound is equally great and offers several in-game high quality tunes and sampled sound FX (as the game supports Soundblaster, Roland and Gravis Ultra sound hardware).
In-game music sample:
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CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!