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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
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Star Fighter 3000 - Archimedes
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Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
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Jim Power - snes
Donkey Kong Country - snes
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Comix Zone - Megadrive
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Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info

Elvira The Arcade

Elvira The Arcade
GenreAction Adventure
Developer / PublisherFlair - Worldwide
Media1 x disk
Reviewed byndial
Elvira: The Arcade, a very classy product that should appeal to platform and arcade adventure fanatics alike! Based on the famous Elvira: Mistress of the Darkness graphics-adventure released a year before (by Horrosoft / Accolade), although both games are said to be distinct. Released on Commodore Amiga, Atari ST/E, Commodore C64/128 and PC (DOS).
Elvira The ArcadeYou control Elvira, a famous witch, in order to regain your family medieval castle in Transylvania. All you have to do is conquer three very hostile environments and sharing your assets. Elvira can choose which world she begins her quest in by selecting the appropriate globe. The choice is made between the Arctic Earth and the Fiery underworld, and only when she's conquered the two she progress into the Transylvania World and finally challenge for the ownership of the castle.
The game is a typical multi-directional arcade adventure, fighting with hoards of evil nasties using (initially) your deadly daggers, but this can be soon improved upon by collecting more of the same. Although there are a few other more advanced weapons to collect (such as throwing stars), the most important factor is enhance your magic spells. For that reason, there are various objects around to manipulate and activate a number of useful magic spells. Also, occasionally you accept the help of the ancient Trader who offers advice for magic spells too. Oh I almost forgot; make sure you avoid any water pit in the Frozen World or lava pits in the Fire World, as both will decrease your precious health fast!
Gameplay is rather difficult sometimes, as you get beasties leaping out at you from nowhere and it can be a little frustrating. But fortunately you get nine lives to play around with...

Graphics are pretty nice when running in either EGA or VGA mode. The last uses identical 64-colored palette as in the original (Amiga) but looks inferior as there several extra backdrops for the PC version! Note that both PC graphics modes suffer from low frame-rate (same as in the ST version) which makes the gameplay frustrating at times (Amiga version runs a bit smoother, but still has problems). The two different worlds (Fire and Frozen Worlds) are nicely presented having several animated backdrops here and there. Watching details such as, snowing effects in the Frozen Worlds is quite impressive. Elvira herself is very well animated while there is a degree of perspective at the backdrops.
Sound is average here although the game supports AdLib/ Soundblaster compatible sound hardware. Both share a sort Gothic-style tune at the main menu while there are some sound FX during gameplay but no music.
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  • Elvira The Arcade
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
Comparable platforms

62 colors

54 colors
Commodore Amiga OCS/ECS

27 colors
Atari ST
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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