The story is centered on Oliver, a young kitten that is lost in New York. Being on his own, he has to learn the rough life of the streets, deal with stray dogs, and face many other dangers. Oliver along with Dodger, a charismatic dog from the neighborhood, experiences a couple of adventures in order to save the life of a little girl, Jenny. The game consists of four stages. T first stage is a typical horizontal scrolling arcade adventure in which Oliver, alone, must find food and avoid pedestrians like walkers, skaters, or angry hotdog sellers. The second stage offers a single screen gameplay in which Oliver has to catch bones which are thrown into the room. At the third stage, Oliver has to take care that his friends don’t mess up Jenny's home. At last level, Jenny has been kidnapped and Oliver has to find her with the help of his friends roaming in a maze.
Gameplay is cute, keeping up interest due to its unique gameplay at each stage. But still, the game is too easy to play and thus, really short to complete.
Graphics are pleasant here, running in either VGA (but 16-colored), CGA (4-colored) or Hercules (2-colored, high resolution) graphics mode. Sprites move a bit awkward though. VGA mode is identical to the Amiga and ST version. I really liked the indoor stages having cute details. Note that all 16 bit releases are equally good in graphics.
Sound is ok too, especially when running via Disney’s compatible sound hardware, featuring an introductory sampled tune, while there are a few sampled in-game SFX (no music though).