PC MS-DOS games list! 
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info


GenreAction Adventure
Developer / PublisherRealms / Hewson
Media1 x disk
Reviewed byndial
Onslaught brings together furiously fast battling action and binds it up with a strategic map. It's good looking, sounds great but plays hard though! Released only for Commodore Amiga, Atari ST, PC and Sega Megadrive/Genesis.
OnslaughtIn the Land of Gangore, a place of six separate kingdoms, you're a warrior with strength of an army, and an appetite for fame. The land is too hostile though, and every kingdom is under different rule and each with its own army trying to defeat and take over the surroundings. You start your quest by selecting one of the neighboring kingdoms to battle with. Each kingdom has its own ruler with his own special statistics. Your opponents also have a Wizard Lord rating to let you know how hard it will be to defeat each ruler in mind duels! Minions ranging from robbers to...undead, attacking in hordes on you! At each stage you must reach at the very left where your enemy's banner is held. During your quest, Magical relics and scrolls can be collected from fallen enemies, as well as weapons they drop which can be used too. Apart of the evil nasties, there are other dangers scattered around, such as... mines! As said, a mind duel will also have to be fought twice during the game. Fortunately the game offers a save-game feature otherwise this would be an almost impossible game to play!
Gameplay did not really appeal to me as it is not very original as it sounds while looking repetitive also. The play area is extremely clattered, making it difficult to see exactly what is going on, honestly! But still, the game worth a try, especially for people that loved arcade action games back to the late 80's.

Ok, graphics are of high standards, with well defined sprites and colorful backdrops of 225 colors on-screen when running on VGA graphics mode whilst both ST and Amiga versions use around 45 colors. In fact, the background colors at the sky use smooth gradients on VGA and thus the higher color number here. But backdrops (in all three versions) are TOO detailed and colored (!) and the play area is so much occupied at times, that makes gameplay...frustrating! There are several big explosions too, while sprites are nicely drawn and move fast.
Soundwise, the MS-DOS version sports a well composed introductory tune (supporting SoundBlaster hardware), while there are a few adequate in-game tunes (Amiga and ST sound are both superior here).
  • Onslaught
  • Onslaught
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
Comparable platforms

37 colors
Commodore Amiga OCS/ECS

39 colors
Atari ST

227 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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