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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Pang - AmstradCPCPlus
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Night Hunter - AmstradCPC
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Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
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Raiden - Lynx
Robocod - GameGear
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Game info
PC

Impossible Mission 2

Impossible Mission 2
GenreAction Puzzle
Developer / PublisherNovotrade / Epyx
Released1988
Media1 x disk
Rating
Graphics:6.0
Sound:5.0
Gameplay:9.0
Overall:7.0
Reviewed byndial
This is a direct sequel to Epyx's 1984 smash-hit Impossible Mission (only on 8bit computers), initially released on the Atari ST and followed on all major 8/16 bit home computers. The game, although it's simple graphics and sounds, was one of the best puzzle-solving action adventures, much like its predecessor!
 
Review
Impossible Mission 2You infiltrate a hi-tech building (a set of 8 towers) in order to take down Dr. Elvin Atombender (a psychotic genius, found on the previous game). Your main objective is to find six passwords (tunes), which form a music theme! Each tune must be record in your tape-recorder in an order that will give the final theme. Be noted to rewind the tape so that the next musical piece will not erase the previous! That's a brilliant idea, that adds to the gameplay difficulty!
Each tower consists of several rooms connected by two vertical corridors with elevators and two horizontal corridors leading to other towers. The corridors leading between different towers are locked, and can only be unlocked by figuring out a numerical puzzle. At each room, you have to uncover clues in the without being zapped by several robots roaming. Those bots are really aggressive, some will try to push the you over the edge of a platform, some lays deadly land mines on the floor etc. Apart of bots hungry for your blood, some other will just change your plan on getting to the evidences by riding around on the lifts, making for you almost impossible (!) to go to the next platform! Evidences may give you access points to use in scattered computer terminals, making it possible to disarm robots, activate moving platforms/lift etc.
The game does not give a set of lives, rather than a tight time limit (of 8 hours) which decreases steadily (every time that you die, 5 minutes will be taken off of the timer!)
The game is a true challenging platform with some fairly puzzle elements thrown!

Graphics and sound effects are rather poor and reminding the old, original Impossible Mission (1984). The PC (MS-DOS) versions runs on either EGA (up to 16-volors) or CGA (up to 4 colors) graphics modes without having any differences in detail. But what is really impressive is your little agent's moves which are superbly animated. The graphics are a treat with pretty hues of ...pink and purple (!) providing the backdrops plus the complex network of corridors and rooms to explore.
 
Screenshots
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Apple IIGS



14 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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