The sun is about to turn into supernova and humans are evacuating via large spaceships our home planet. Unfortunately the best escape route from the disaster leads straight to the territory of the Rexxon Empire and this is an act of war! You're the best space-fighter humanity has, and your fate is to protect our kind by flying one of the most advanced Epic class space-fighters! The game starts with a wonderful intro depicting all the above using great graphics and sound. The game offers eight levels of gameplay in full 3D environment, which take place either in space or over the surface of a planet. Each mission has a time-limit to complete and usually involves destroying assigned targets or protecting the human space-fleet from incoming Rexxon fighters. Before each mission starts, a briefing is taking place in the Fleet Commander's Headquarters.
Gameplay is exactly as a typical fighter-pilot sim, and piloting Epic space-fighter comes from inside the cockpit which depicts just a few digital instruments (speed, heading, shield etc).
Extra missions released only for the Amiga version several months later as a cover disk The One (UK video game magazine). A sequel tilted Inferno was released for the MS-DOS in 1994.
The game offers wonderful 3D environment of great detail and fast animation. The MS-DOS version offered greater color palette compared to the original (Amiga) version whilst action is faster as long as you owned a 16MHz+ 286/386 PC and a basic VGA graphics card back to the days. The game's graphics was taken from the (excellent) F-29 Retaliator flight sim (released on 1990). Graphics viewed in 3D and being a mix of colored polygons and bitmaps making astonishing screens in terms of animated graphics.
Sound is wonderful too, offering an incredible intro tune mixed by the famous David Whittaker and taken from the "The Planets Suite" composed and offered by Gustav Holst. There are some other cut-scenes tunes too as well as several in-game sampled SFX (laser/missile firing, explosions, spaceship thrust etc). Note that the Amiga version offered those tunes in a much better quality as expected.