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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Alien Rampage

Alien Rampage
GenrePlatform Shooter
Developer / PublisherSoftdisk Publishing
Released1996
Media1 x cd
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Alien Rampage is a nice (but difficult) platform action shooter (much like Blackthorne) that boasts 5 level of multi-parallax scrolling, smooth controls and lots of gore! The game was released for the PC (MS-DOS) systems in 1996.
 
Review
Alien RampageSTORY / GAMEPLAY
Once more, your land is threatened by alien species (quite original huh?) You are a mighty warrior who has at his disposal seven different weapons. Your main goal is to fight your way through several forest and jungle platforms swarmed by alien monsters like flame breathing snails, laser wielding lizard men and some more hazards! Your ammunition is limited but you may find more by spending collected coins (found from the dead bodies of your enemies) and some scattered little men in a cloak. Along the way, you will spot some Moogs (the local slaves) and you must free them from captivity. In return, those guys will grant you with valuable help, like opening locked doors or activating lifts in places where you cannot reach the related activation buttons. In general, Alien Rampage plays much like the Blackthorne and the Flashback games, so it needs some skills to complete.

GRAPHICS / SOUND
The visuals look great with a load of (kinda dark) colors, 5 levels of parallax scrolling and impressive character animations.Apart from its visuals, Alien Rampage also offers some nice and sampled sound effects (but unfortunately no in-game music). The game is compatible with the most advanced sound hardware of its time, including the awesome Soundblaster AWE32 and the Gravis Ultrasound.
 
Screenshots
  • Alien Rampage
  • Alien Rampage
  • Alien Rampage
  • Alien Rampage
  • Alien Rampage
  • Alien Rampage
  • Alien Rampage
  • Alien Rampage
  • Alien Rampage
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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