PC MS-DOS games list! 
 
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8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Shadow Knights

Shadow Knights
GenreAction Adventure
Developer / Publisherid Software
Released1991
Media1 x disk
Rating
Graphics:7.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Shadow Knights: The Shogun of Death (or Bud?: The Art of Ninja Combat!) is a side-scrolling action platform game, with a considerable influence by the early Ninja Gaiden games, created by id Software and published by Softdisk in 1991 for the PC (MS-DOS) computers only.
 
Review
Shadow KnightsThe plot is simple without any unique scenario. In the ancient Japan, a young boy has been taken from his parents in order to be trained as a ninja. Now it's 20 years later and the town is overrun with evil Ninjas. You have been chosen to go through the nine different levels and rescue your town. Gameplay is typical: run and jump onto various platforms (such as a village, a cemetery or a castle) before confronting the final boss. On each level, you'll encounter a lot of enemies - initially dogs and ninjas with clubs and bows, defending with your sword and (limited) Shurikens. Enemies positioned strategically to trouble you in your left to right trudging on. Some of the assassin and dogs comes running towards you too. Throughout you quest you can collect stars everywhere and each color is different: Red will increase magic greatly, Yellow will increase magic slightly, Pink will give you an extra life and Green will heal you.
The game runs in both Windows and Dos, but you have to install in Dos. This game was created as to fulfill a contractual bond towards the publishers who were Softdisk, who had hired them to produce games for them, to be sold through their distribution systems. But still, this game offers great action and fun, reminding other top-notch titles such as the famous Ninja Gaiden series.

The graphics engine was another developed by the famous id Software (the creators of Doom series). The game released for Intel 286 CPU-based PCs (386 or higher recommended) and runs in EGA mode (thus 16 colors on screen). Graphics are cute although feel a little dated, still look quite good! The levels have their own unique styling and blockings whilst everything runs fast! Sprites are moving fast (well number of frames being used per sprite are a bit limited though) and can move in all eight-directions on screen. No sign of frame-rate drops here. Each level is nicely drawn with several details on screen, and this does not affect the frame-rate.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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