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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Toyota Celica GT Rally - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
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Warlocks - Archimedes
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Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
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Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Gran Turismo 4 - PS2
Halo Combat Evolved - xbox
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Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
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Game info

Phantom Fighter

Phantom Fighter
GenreShoot em up
Developer / PublisherEmerald Software LTD / Martech
Media1 x disk
Reviewed byndial
Phantom Fighter (or "If It Moves, Shoot It!" outside Europe) is a traditional 2D action shooter that takes you through six levels (3 for the MS DOS version) of fast and furious action, offering great visuals but rather tough gameplay. Released for the Commodore Amiga and PC (MS-DOS) and although there was announced for the Atari ST apparently it never released.
Phantom FighterCombat the Korts and free the lost settlers on an alien planet that resembles Mars. You fly through various stages from i.e. spooky cavers to sandy dinosaur graveyards and lava dribbling volcanoes, in bottom-up scrolling levels with a rotund, and nicely polished in copper, spaceship. Note that the Amiga version offers horizontal and vertical scrolling action missing on the PC version. Aliens attack in waves and in random (!) formations swirling around in front of you! Formations are not common and predictability is low which makes it a constant and difficult challenge. Shooting down a attacking formation will leave you a bonus weapon pod. Shooting this pod will cycle through various bonuses such as speedup, and firepower add ons like multiple shots, homing missiles, side shots etc. Gameplay switches from horizontal to vertical when progressing to levels (i.e. level one is side-scrolling whilst level two is bottom-up scrolling). At the end of each level there is always a level boss waiting for you to ...shoot down...
Gameplay can switches from side-scrolling to bottom-up perspective which is rather impressive for a shoot em up. Nasties are moving way too fast and always towards you spitting firepower at the same time. More on that they appear fast from random edges of the screen, so there is no safe place to hide on screen, which makes it difficult enough to avoid from hitting either on them or their bullets. And you only have five lives... (no energy bar here). A very difficult shooter that is.

Graphics are colorful and very well detailed but cannot compare to the Amiga version (even when running on VGA mode) especially in terms of animations and scrolling. Note that the game was developed to run on 8086 and 8088 Intel CPU-based PCs! The MS-DOS version supports CGA (4 color), EGA (16 color) and VGA graphics modes. Unlike the Amiga version, it only supports the vertical scrolling levels here. The graphics are good, even in CGA mode although some detail is missing when compared to the EGA and VGA modes. Backgrounds and sprites are very well designed and give a pretty good impression. Sprites are big and polished, and move smooth on screen without any frame-rate slowdowns. It is quite impressive the color-cycling effects being used in some levels and found only on the VGA mode i.e. in level 2 (bottom-up scrolling gameplay) the sand on the desert terrain is animated, resembling a sand storm! The EGA and VGA graphics here also offer a bounding effect of the screen when gameplay starts.
Sound is good, offering some nice in-game tunes along with several shooting and explosions SFX.
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Comparable platforms
Commodore Amiga OCS/ECS
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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