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Game info

Godfather, The

Godfather, The
GenreAction Adventure
Developer / PublisherUS Gold
Media4 x disk
Reviewed byndial
Loosely based on all three block-buster films, The Godfather, the game has taken an extremely long time coming but the result has been well worth the wall, especially due to its great visuals and sound, interesting gameplay but tough to play. Released only for the Amiga, Atari ST and PC (MS-DOS) computers.
Godfather, TheThe game is loosely based on all three block-buster films, with five levels taking the story from 1940s New York to a small US town in the 1980s. Along the way you have to wipe out an opposing family's hoods in a 1950s Las Vegas, infiltrate Hyman Roth's mansion in Havana and fight your way onto an opponent's luxurious in Miami. Five families are involved in a struggle for the control of organized crime.
Stages offer some unique style of gameplay back then. The street stages, found somewhere in New York/Las Vegas/Miami Marina etc, are classic side-scrolling action adventure/shooter in which you walk through the streets and shooting thugs either coming towards you or other leaning out of the windows, appearing behind shop doors or trying to drop bricks on your head. There are also incoming vehicles packed with criminals and shoot at you in the old-style mafia way (the co-driver is shooting with Tommy Gun etc). Eat too many bullets and you'll face a grave situation. As long as you progress, you need to find certain objects (even by climbing up unsteady fire escapes) in order to be able to proceed to the next screens (sub-stages). Be noted that there are several innocent people walking at the streets, and each time you accidentally shoot them, the "family disgrace" meter (!) lowers until you end-up with a game-over for wiping out humble civilians too. At the end of each of the 5 street-stages, there is a pseudo 3D shooting galore gameplay, in which you find yourself in a bar or in a mansion were you have to wipe out enemies who appear from behind handy bits of scenic camouflage (the bar, furniture etc). Brilliant graphics here! Well the game really reminds me Lost Patrol (Ocean) in terms of graphics quality and gameplay!
Ok, this is a great arcade-style run and gun game with plenty of action (although a bit slow I believe) and hard at times gameplay. Its name and its great visuals made this old-style shooter a brilliant title, and really worth to play with at least with the Amiga and MS-DOS version (the Atari ST version, although looking good, is totally frustrating in terms of gameplay, due to terrible slowdowns and scrolling).

The background graphics are truly excellent and convey each decade and location brilliantly. The PC (MS-DOS) version offers similar graphics with the Amiga version and thus, colors are limited to 32 here (although it runs in VGA graphics adapter). The different locations are superb and the atmosphere has been harnessed perfectly! Sprites are all well designed and beautifully animated and there is plenty of parallax scrolling and the screens even pan upwards/downwards too! Well, as a drawback though is stage scrolling, which slows annoyingly when there is plenty happening on-screen. Even on the mighty Amiga hardware there are some scrolling glitches, as the game uses a lot of hardware sprites plus several of software sprites too (just note that there are even background ambient animated scenes i.e. cars, trains, boats passing etc during gameplay). I cannot even enough mention here for the Atari ST version playability glitches: it sucks, and makes the game almost unplayable especially in the street-stages were too many sprites and scenes occur at once.
The sound is fine, supporting AdLib and Soundblaster sound hardware, but cannot compare to the mighty Amiga here in terms of digitized SFX and music (the Amiga version offers a handful of digitized sound effects and nicely composed old-style music during gameplay.
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
Comparable platforms

32 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

32 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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