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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Over The Net

Over The Net

GenreVolleyball
Developer / PublisherDardari Bros / Genias
Released1990
Media1 x disk
Rating
Graphics:7.5
Sound:5.5
Gameplay:8.0
Overall:7.0
Reviewed byndial
An exciting tournament beach volleyball game in which one or two players can play from one to five sets in a single session. Choose from five exotic beach courts from Rimini to Miami to Ibiza- each designed to test a different level of your skill. Released only on Commodore Amiga, Commodore 64 and PC (MS-DOS).
 
Review
Over The NetGameplay:
Over The Net is a classic beach volley game in which the rules are identical to those of volleyball: 3 contacts for each team, the ball must not be touched twice in succession by the same player, matches lasting 1, 3 or 5 sets, with each set being won by the first player to reach 15 points etc. You can choose any of the 12 available teams. A single match can be played or you may choose to participate in the Sea Cup, were the matches will take place in a series of seaside resort locations. The tournament proceeds in this manner at increasingly difficult levels up to the conquest of the much aspired Sea Cup!
Gameplay is easy. Each human player is assigned one man and, depending upon how you set up the teams, the remainder are controlled by the computer. During a volley, a shadow appears on the beach to indicate where the ball is. You can thereby estimate where the ball will fall, and the nearest player must go to that point to receive the volley. If the computer controlled player does not move, this means that the human controlled player is the nearest player and must move to the area where the ball will land.

The game runs only in VGA graphics hardware and offers pretty colorful scenes with up to 256 colors on screen! Compared to the Amiga version, it is way more colorful. But still, I think the Amiga version looks better in terms of details (i.e. crowd looks better, sandy courts look better etc). Sprites move fast with nice animation whilst there are several background details of the sandy courts. Unfortunately there is no animated scene at the background (well at least the Amiga version offers just a few animated flags but nothing special there too).
Sound is its weak point for the PC version. Although it offers a nice introductory tune at the main menu, gameplay is almost soundless, offering a few dull SFX whilst the Amiga version offer some nice sampled SFX.
 
Screenshots
  • Over The Net
  • Over The Net
  • Over The Net
  • Over The Net
  • Over The Net
  • Over The Net
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



25 colors
Commodore Amiga OCS/ECS



147 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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