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Shadow of the Beast - Commodore64
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Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Another World - Appleiigs
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Jim Power - snes
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God Of War - PS2
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Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
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Game info

Cruise for a Corpse

Cruise for a Corpse
Developer / PublisherDelphine Software
Media1 x disk
Reviewed byndial
If you always wanted to try your hand at being Miss Marple, Poirot and the like then this was a great choice back then! Cruise for a Corpse is one of the best adventure games, designed as a murder investigation, and playing the role of inspector Raoul Dusentier, a man invited to spend some time on a luxurious cruise. Quickly after arriving, the owner of the boat is murdered, and the investigation begins. The game was released for the Commodore Amiga, Atari ST and PC (MS-DOS) computers and received some of the best critics back then. The disk-swapping (5disks) is rather frustrating though!
Cruise for a CorpseYou are invited to spend some time on Niklos Karaboudjan's boat. Quickly after arriving, Karaboudjan, a very wealthy person, is murdered! A coincidence, probably not! So in a rue Agatha Christie style, you need to gather as much evidence as possible and question other passengers and staff of the ship, piecing together the events and deciding who could have possibly committed this terrible crime. People dropping dead all over the place while you have to be at the right place at the right time to watch things happen and to question the passengers, before they are killed. By using a simple point-n-click system, you need to interact with your environment, establishing links with the evidence you find in many of the different areas of the ship. Much like the most of the point-n-click types of adventures, each object found can be highlighted and will activate a list of possible actions, for example, you find a cupboard and can either search, examine or open a drawer. The ship is quite big, so you need to travel around the many rooms by using the map or by guiding Raoul to go in the direction you wish. There several animated - story sequences that add to the plot and give clues on what to do next too.
Different events happen through the game too. Some rooms may be inaccessible earlier in the game but later can be accessed and interesting clues can be picked up. There is a list of topics of conversations displayed relating to the character which allows you to question the suspects on information you've gathered previously. According to the answer, new topics of conversation may be added to the initial list too.
An unnecessary annoying feature here is that actual time progresses through the game, but it seems that it only moves on whenever you pick up another clue. The game can be completed in a variety of different ways, so the story is not linear (as in most of the adventure games back then, except the all mighty Monkey Island series and s few others)
Overall Cruise For A Corpse is one of the best adventure games released for the home-computers, and although there were other of the like back then, still looked and played great! For me, it was the first adventure ever played, and gained my interest pretty much.

The graphics are superb and some of the finest offered by Delphine Software using their great Cinematique unique and incredibly powerful adventure interface and offers nicely detailed bitmapped backdrops along with vector animated characters (remember Another World and Flashback?). Overall, graphics have been some nice touches of humor with nicely details indoor and outdoor areas, and the animation of the characters work well (all characters are made with vectors!) especially when you get the chance to question them. The game runs only on VGA mode here and offers up to 64 colors on screen (it could offer more of course and up to 256). Graphically the MS-DOS version is equally pleasant when compared to the Amiga (32 colors) and Atari ST (16 colors) versions but the game here runs faster to the other two 16bit versions.
Soundwise, the game supports either Ad-Lib or Roland sound hardware and offer a nice introductory tune as well as several in-game tunes that accompany some of the screens or actions. Sound FX though are mediocre here.
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
  • Cruise for a Corpse
Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
Comparable platforms

16 colors
Atari ST

26 colors
Commodore Amiga OCS/ECS

89 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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