Karadoc, a dwarf, is your hero who's roaming in alone in that deadly dungeon, Wulf. Wulf is full of scattered zombies (thanks to Dainos) and skeletons that all listen to Dianos' every whim, which will usually involve your demise. Other creatures that live in the dark dungeon are large spiders with venomous bite, spiked balls that float after to you and get straight to the point and even wriggling worms who'll explode when they come into contact with you plus several other traps to avoid!
Cadaver takes on the isometric three view of the dungeon and shows in great detail each of the room that you manage to enter and search. Karadoc has no defensive measures (except the ability tom jump and walk in order to avoid enemies) and the only kind of weapon can find is a bag of stones. Those can be thrown to enemies. Several objects are scattered around, some useful some not, which Karadoc can pick up, examine, take or leave. As long as you get close to an object an icon menu screen is enabled with which you can act on it (i.e. examine it, eat, drink, throw etc). Be noted that your backpack is of limited carry, so space is easily filled with junk. The puzzles within the game are very good, and require quite a bit of cryptic thinking to work them out.
Cadaver is packed with 5 levels of 70 rooms each! It's really big! Dianos is a tough opponent and you'll have to battle long and hard in order to conquer the threat of Wulf dungeon! The gameplay really shines here!
The PC (MS-DOS) graphics here are simply brilliant, much like the Amiga and ST versions, and although the screen colors are up to 16. So the VGA palette is limited here. Each room and object is drawn brilliantly too. The atmosphere is great with subtle additions such as the flickering lamps, and mushrooms growing as Karadoc wanders by.
Sound is not its strong point, but it's not the weak spot here. There is a cute introductory tune, and there are a few SFX during gameplay i.e. our boots clump loudly when walking on the stone floor, and monsters scream when killed, but nor sampled here. Unfortunately there is no music during gameplay.