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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Nicky Boom

Nicky Boom
GenreArcade Platform
Developer / PublisherMicroids - Worldwide
Released1991
Media1 x disk
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Nicky Boom is a bouncy, cutey, platforms and power-ups galore, offering cute garish landscapes, jumping on strange creatures of varying size and collecting power-ups. Released only for the Commodore Amiga, Atari ST and PC (MS-DOS) computers.
 
Review
Nicky BoomHis grandfather has been captured by the cruel witch Zoldrane, which is keeping him locked in a dark dungeon. Nicky hopes to get from the old man the secrets of the forest tribe he is the guardian of. To stop Nicky to find its grandfather, the witch has changed the peaceful inhabitants of the woods into monsters as evil as her. She told them to watch around her castle. But Nicky does not give up, and starts its adventure to the ugly witch castle. Help him to get around the traps and to free his grandfather!
Basically here is a pleasantly executed, very playable bounce-around with a few neat puzzles chucked in. Nicky has to make his way through 8 levels of rib-tickling bugs, spiders, killer snails, birds and an assortment of other nasties. His is armed with an array of weaponry and power-ups, such as bombs. As long as you hold down the fire button, Nicky will throw a more powerful bomb destroying everything around or even opening certain doors. Collecting various objects (most of them being left from dead nasties) such as sweets, cakes, bonbons gives Nicky extra health and more powerful bombs.

The MS-DOS version runs in VGA mode, but is using only 16 colors on screen! Strangely enough, the nice color-gradients at the skies are missing here! Sprite animation is smooth though and colorful backdrops with various details. Again, much like the ST version, the game here also plays in flip-screen mode, which makes it rather difficult especially when you jump on small platforms at the edge of the screens.
Sound FX are well above average here too, whilst there is a nice in-game tune (totally different than the Amiga version) that adds to the overall gameplay.
 
Screenshots
  • Nicky Boom
  • Nicky Boom
  • Nicky Boom
  • Nicky Boom
  • Nicky Boom
  • Nicky Boom
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



32 colors
Atari ST



72 colors
Commodore Amiga OCS/ECS



16 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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