Body Blows is a great 2D fighting game, released in 1993 by Team 17 only for the Commodore Amiga (OCS/ECS and AGA) and PC (DOS).
STORY / GAMEPLAY Fight your way through and be the winner! Simple as that! In Body Blows, there are 11 different fighters to choose from. On 1-player mode You can play as 1 out of 4 characters: Nik, Dan, Junior or Lo Ray. On the other modes, the players can select among 10 characters. The game requires at least 1MB of RAM and it utilizes the extra memory installed on the system. Body Blows is directly compared to the more popular and long time successful Street Fighter II, with many worldwide reviews suggesting it's a better game (at least on the Amiga). The gameplay is fighting typical: fight and KO the opponent at all costs. The special moves of each character are easy to learn. The controls are flawless and they don't require gamers to make a multi-button combination to unleash a special move. All you have to do is to hold the fire button and release! Body Blows is truly an addictive game and offers great playability, especially when played with two players!
GRAPHICS / SOUND The PC version supports VGA graphics and thus it shows 256 colors on screen, with superb backgrounds and smooth character animations much like the Amiga (mainly the AGA) version. Unfortunately some of the great features of the Amiga version (the soundtrack, for example), are completely missing from this release, but still the game looks and sounds great! Soundwise, the game offers cool music and several in-game digitized sound effects!
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!