A little wizard, named Hewlett is trapped into the basement where the grand wizards' assortment of the magic creatures are kept and they all escape into the grounds surroundings the Sorcery School. As Hewlett you must scour the landscape and return all of the creatures to the basement.
The different worlds that you need to conquer are Sand Land, Wet World, Plastic Place and Future Zone, each of which becomes progressively more difficult as you proceed. Each level is divided to several stages, giving a total of 64 different sections!
To complete a level you must successfully stun all of the creatures, collect them in your bag and banish them to the basement. You have to do this quickly though, as each creature will only remain stunned for a few seconds before recovering its composure and starling off after you again! Most of the levels are upwardly scrolling affairs, and much of the time the vest tactic is to work your way from the bottom to the top, collecting the creatures as you go. In some later levels though, you have to plan your route more carefully, as certain platforms disappear making it impossible to reach certain areas. Fortunately, you can restart a level at any time without losing a life, which is a pretty innovative feature of the game.
Apart of the creatures which will instantly kill you, there are several another hazards such as ice platforms (cause you to slide around uncontrollably), sticky blocks (slows you down preventing you from jumping), toxic pools etc.
Magic boy is an ordinary platform game, offering a rather simple (but addictive) gameplay in a colorful and smoothly scrolled 2D world.
Graphically, Magic Boy is very sweet and sugary. The PC version support EGA, Tandy and VGA graphics hardware, but all screens offer up to 16 colors (even the VGA mode), in contrast to the Amiga and ST versions which offer way more colors! The differences are found mainly at the background coloring. Screen scrolling and animation are really rather nice here., backgrounds are well drawn, and all the monsters are imaginatively created in a cartoonish style.
Soundwise, the game is fine, offering a few cute (and rather irritating) tunes and SFX (via AdLib/Soundblaster hardware) but of low quality instruments and samples here.