All you have to do is to get into your spacecraft and blast your way through hordes of aliens. As you break out of hyper-drive you realize your first mission is to reach the planet itself and destroy all alien hordes including deadly asteroids and big bosses. Then your ships dives into the hazy upper atmosphere of the planet, flying close to its sculptured mountains inside an electrical storm activity, and shooting down aliens and huge motherships. Your are then driven to the planet's inner sanctum and entering into the volcanic caverns. But later you discover that the volcanic activity only serves to melt Ryxx's icy core, creating a large subterranean lake, in which you fight with Hybrid mutants and the like. In the next section you go through the a large airlock in the cave's depths, which is the enemy lair actually, in which all of the aliens have been concentrate in this section! The central reactor of the alien's stronghold, must then be destroyed, but their automated defense units and force fields make your journey more hazardous!
Destroying each and every enemy in your path and collecting power ups and bonuses can make your guns stronger and your spacecraft faster. At the end of each sector, you are called to confront a mother-ship, each with its own strengths and weaknesses. All you need here is some strategy as well as to memorize the patterns with which the large spaceships move.
Unfortunately, the difficulty is set rather high, in such no matter how powerful you become, your ship seems always underpowered and when you lose a life, your firing power gets reduced and it becomes hard as hell! Team17 realized that Project X was far too difficult for the players, so they released Project-X SE in 1993, a special edition with the difficulty toned down and a few additions such as the feature to choose a spacecraft among three available, each one with its own capabilities (speed etc). Other than these features, the game is identical in visuals and sound with the first title.
But other than its difficulty, Project X is one of my personal favorites and one of the best shoot em up games ever appeared on the Amiga OCS, ECS and AGA systems.
The PC port is almost identical in terms of visuals with the original Amiga version. The graphics and the details of this game are fantastic, with dozens of colors on-screen, smooth scrolling, the detailed the backgrounds and a lot of pre-rendered sprites! Note that, although the game here runs in VGA mode, the number of colors being used is limited to 32 whilst the original (Amiga) offers up to 64! Sprites move fast and smooth on the screen though, being beautifully animated. During level loading, the game shows some beautiful stills of the upcoming scenery.
As with the original game, the game here is full of sampled sound FX and the robotic voice that warns you of your status are greatly sampled and fit well to the whole atmosphere of the game. As with the Amiga, the absence of music during gameplay is on the negative side of this title, but the quality of the sampled SFX makes it pretty good here. The game offers a drum-loop during boss-stage fighting. One of the biggest assets of this game is its introductory music, which is a techno-style track composed by the almighty Alister Brimble!