PC MS-DOS games list! 
 
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Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Project X

Project X
GenreShoot em Up
Developer / PublisherTeam 17
Released1992
Media3 x disk
Rating
Graphics:8.5
Sound:8.5
Gameplay:8.5
Overall:9.0
Reviewed byndial
Since we talk about a side scrolling shoot em up, in this R-Type style game the story is quite simple. You fly to the planet Ryxx in order to locate stronghold and destroy alien forces on the surface and in the caverns. Your final target is to terminate this alien planet once and for all. Project-X is probably one of the best shoot em up titles for the Commodore Amiga!
 
Review
Project XAll you have to do is to get into your spacecraft and blast your way through hordes of aliens. As you break out of hyper-drive you realize your first mission is to reach the planet itself and destroy all alien hordes including deadly asteroids and big bosses. Then your ships dives into the hazy upper atmosphere of the planet, flying close to its sculptured mountains inside an electrical storm activity, and shooting down aliens and huge motherships. Your are then driven to the planet's inner sanctum and entering into the volcanic caverns. But later you discover that the volcanic activity only serves to melt Ryxx's icy core, creating a large subterranean lake, in which you fight with Hybrid mutants and the like. In the next section you go through the a large airlock in the cave's depths, which is the enemy lair actually, in which all of the aliens have been concentrate in this section! The central reactor of the alien's stronghold, must then be destroyed, but their automated defense units and force fields make your journey more hazardous!
Destroying each and every enemy in your path and collecting power ups and bonuses can make your guns stronger and your spacecraft faster. At the end of each sector, you are called to confront a mother-ship, each with its own strengths and weaknesses. All you need here is some strategy as well as to memorize the patterns with which the large spaceships move.
Unfortunately, the difficulty is set rather high, in such no matter how powerful you become, your ship seems always underpowered and when you lose a life, your firing power gets reduced and it becomes hard as hell! Team17 realized that Project X was far too difficult for the players, so they released Project-X SE in 1993, a special edition with the difficulty toned down and a few additions such as the feature to choose a spacecraft among three available, each one with its own capabilities (speed etc). Other than these features, the game is identical in visuals and sound with the first title.
But other than its difficulty, Project X is one of my personal favorites and one of the best shoot em up games ever appeared on the Amiga OCS, ECS and AGA systems.

The PC port is almost identical in terms of visuals with the original Amiga version. The graphics and the details of this game are fantastic, with dozens of colors on-screen, smooth scrolling, the detailed the backgrounds and a lot of pre-rendered sprites! Note that, although the game here runs in VGA mode, the number of colors being used is limited to 32 whilst the original (Amiga) offers up to 64! Sprites move fast and smooth on the screen though, being beautifully animated. During level loading, the game shows some beautiful stills of the upcoming scenery.
As with the original game, the game here is full of sampled sound FX and the robotic voice that warns you of your status are greatly sampled and fit well to the whole atmosphere of the game. As with the Amiga, the absence of music during gameplay is on the negative side of this title, but the quality of the sampled SFX makes it pretty good here. The game offers a drum-loop during boss-stage fighting. One of the biggest assets of this game is its introductory music, which is a techno-style track composed by the almighty Alister Brimble!
 
Screenshots
  • Project X
  • Project X
  • Project X
  • Project X
  • Project X
  • Project X
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



44 colors
Commodore Amiga OCS/ECS



44 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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