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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
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Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
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Toyota Celica GT Rally - Amiga
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Wrath Of The Demon - Amiga
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Tyrian - PC
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Pac-Mania - X68000
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Jim Power - snes
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Alien Soldier - Megadrive
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Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
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Game info
PC

Gobliiins

Gobliiins
GenreAdventure
Developer / PublisherCoktel
Released1992
Media3 x disk
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.5
Overall:8.0
Reviewed byndial
Gobliiins is a cute adventure/puzzle game with some excellent features, and had certainly appeal to funs back in the early 90's. The game was released for the Commodore Amiga, Atari ST/E, PC (DOS) and Tandy PC computers.
 
Review
GobliiinsKing Angoulafre has been attacked by an evil one, armed with a voodoo doll and some pins. As the pins are stuck in, the king starts jumpong up and down in his seat. Three of the Kings beloved Goblins, Oups, Ignatious and Asgard, need now to help their King, and set off into unknown lands, and search out the only things which can help their King.
This trio of goblins can be instructed within their capabilities. Pointing and clicking orders them to do certain activities as you attempt to progress from the screen. But each one has his own abilities. Oups is a clever one who can pick up, drop and use objects, whilst Asgard can only punch things. Ignatius (the elder) on the other hand is a miniature Merlin (the wizard), casting spells on specific items with interesting results.
So, using their various, unique talents, your ultimate aim to escape from each screen-scenario to find a collection of potions.
So gameplay here is reduced to a charade of trial and error. Some stages are relatively easy and some others are almost impossible to solve! Truly, sometimes the solution is not necessarily logical, and thus trial and error process keeps coming often! Add to that, that occasionally the goblins do not always respond and react exactly as you ordered to. Once assigned a task, a goblin cannot be stopped or diverted until it has been carried out. So yes, although the interesting scenario and gameplay, Gobliiins gets too frustrating at times.

The graphics are great with a few nice cartoonish touches, and the game here supports VGA graphics adapter, offering better visuals than the Amiga version with up to 256 colors on screen. Sprites are beautifully animated, and in many times there are hilarious! The game also runs faster here too. Each scene is nicely drawn but without any impressive touches or special FX. Most of the backdrops are static though.
Sound is rather poor I think, offering some nice introductory tunes, but only a couple of sampled spot effects during gameplay and there is no music either.
 
Screenshots
  • Gobliiins
  • Gobliiins
  • Gobliiins
  • Gobliiins
  • Gobliiins
  • Gobliiins
 
Comparable platforms



16 colors
Commodore Amiga OCS/ECS



173 colors
PC MS-DOS



16 colors
Atari ST
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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