Flashback: The Quest for Identity, is an action adventure game developed by Delphine Software for the Amiga in 1992. Other 16bit versions followed 2 years later (Acorn Archimedes, MS-DOS, MegaCD, SNES, PC-CD, 3DO, CD-i, Jaguar). The game combines the best of Another World and the platform action of Prince of Persia!
It's 2142 AD. Conrad Hart, a research scientist who has spent the last few months preparing his thesis, accidentally found out using his new Molecular Density Analyzer that some people had densities too high to be humans... Oh yes, that's an alien plot to conquer humanity. He also realized that these individuals were actually top-ranking members, including military strategists, politicians etc. For that reason, the filthy un-humans kidnapped Conrad, erased his memory and imprisoned him to high security hospital, but he eventually manages to escape. Then starts the escape introductory sequence of the game. Guards are pursuing Conrad, who flies with his hover-bike, but eventually he crashes in the jungle. Conrad is presumed dead and left on is own. Then the story starts...The whole plot is taken in an artificial jungle of a colony on Titan, a moon of Saturn! Conrad must go back to Earth to warn the authorities for the alien plot. You must escape the jungle and head to the capital city. During your quest, you will jump on several platforms, and avoid or shoot down aliens using your gun (pistol?), sometimes by sneaking (!) them. You jump and climb to various platforms and some movements need great attention. You will collect several items and solve certain puzzles by activating certain items and open locked paths, bridges etc. You must be also careful to look for generators in order to recharge your protection shield too. Flashback is a superior arcade adventure possessing an overall cinematic flavor. The game is full of non-interactive animation sequences which develop the plot between the six levels. Passwords are provided when you complete a level and also there are scattered SAVE consoles in order to save your progress. Honestly the game combines the best of Another World and the platform action of Prince of Persia!
The graphics on the PC (DOS) version are identical to the original Amiga version. The game graphics are gorgeous with many colors on screen, beautiful environments, fantastic sprites and, of course, it's unique fluid animation (use of rotoscoping technology). The game also includes a few cinematic scenes which look rather good despite being comprised of relatively simple, flat shaded polygonal shapes. Delphine Software made another diamond on graphics, really. Unfortunately the sound does not feature the quality of the awesome original intro soundtrack (due to Ad-Lib sound-synthesis) while the digitized SFX remain identical.
In-game music sample:
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CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!