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Stunt Car Racer
|Developer / Publisher||MicroStyle|
|Media||1 x |
|Stunt Car Racer is a very unique racer on rollercoaster type tracks, developed by MicroStyle for the Commodore Amiga, Atari ST/E, PC (MS-DOS), Amstrad CPC, Commodore C64/128, Sinclair ZX Spectrum home computers.|
The action takes place on a raised rollercoaster type track, which happens to be made up of bumps, jumps, ramps, high banked curves and other such terrifying obstacles! This makes control of your car extremely tricky and may occasionally find yourself whizzing off the track and either wreck completely your car or loosing time (and distance) waiting to get back on the track. And you're not alone on the circuit too! A second vehicle lines-up beside you on the grid and the driver is just as intent on winning the race as you are. The main scope is to beat the your opponents into 3-lap races.
The game supports link gameplay for the Amiga and ST versions, in which two computers (!) can link-up via serial ports. The two player mode is magnificent!
Ok, forget the fancy graphics here. Each track is simplified by 3D objects such as tracks and cars (the Amiga and ST versions use just a little more detail at the background such as vectored mountains). The only 2D design is your car interior and its engine. In this way, the programmers have created the effect of intense speed perfectly. The tracks undulates realistically and has been created in perfect 3D without the need of too much detail. The MS DOS version runs on EGA graphics mode only, but the speed is faster and smoother compared to its counterparts, ST and Amiga (both use better colors and run pretty fast too).
Sound is limited to the engine roaring and crashing SFX (the Amiga and ST version offers sampled SFX here).
|Some videos belong to retroshowcase.com (indicated); others not|
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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