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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Rise Of The Robots

Rise Of The Robots
GenreFighting
Developer / PublisherTime Warner Interactive
Released1994
Media13 x disk
Rating
Graphics:9.5
Sound:7.0
Gameplay:6.5
Overall:8.0
Reviewed byndial
Rise of the Robots is a 1994 fighting style video game with robots developed by Mirage Studios and published by Time Warner Interactive. The game was originally released for the Amiga 500+/600 (ECS chipset supporting 1MB chip RAM) and Amiga 1200 (AGA chipset) and PC DOS computers. It was later ported to various video game consoles, including the Super NES, the Sega Mega Drive, the 3DO Interactive Multiplayer, Philips CD-i and the Sega Game Gear.
 
Review
Rise Of The RobotsRise takes you to a future world, highly industrialized, where technologies have developed and crashed together to create a supreme super-tech society. The servants of society are robots. The city state Metropolis 4, the setting for Rise, is the home of Electrocorp, the planet's major robot manufacturer. Electrocorp produce a huge range of machines for all possible applications, ranging from crude industrial droids right up to highly sophisticated military models. But those droids and robots are being infected by a virus, corrupting their behavioral programming and creating a vicious psychotic personality. Your mission is to control a human-based Cyborg to seek out and destroy those infected droids and robots.
Rise of the Robots was very similar in style and gameplay to other fighting games popular at the time such as Street Fighter, yet the characters within Rise of the Robots are all robots and the plot borrows heavily from the cyberpunk genre and specifically such movies as Blade Runner, Robocop and Terminator.
There is a total of 7 characters to choose from, which is rather limited. I liked the game especially for the great graphics, but there are not many moves or combos available during gameplay. At least there are a few 'secret' moves, which involve becoming invisible and kill the opponent without being able to do anything to prevent it. A negative feature of the game is that, the characters cannot turn around and dace in the opposite direction.
Gameplay is rather repetitive here. Yes, I got bored easily! You may play the game either in a single player mode or a two player versus mode.
Overall, Rise is certainly a nice jaw-dropping graphics demo, but if you wanted a fun, playable Amiga punch-up game back then, then International Karate + was way better in terms of gameplay and fun, really.

Rise of the Robots was considered years ahead of its time in terms of graphics, supporting here up to 256 colors on screen, being almost double the amount even when compared to the Amiga AGA version (with up to 140 colors). The graphics are exceptional (as in all versions), and all characters are pre-rendered whilst backdrops are stunning offering great colorful details also pre-rendered (but static). Note that the PC version offers higher resolution (640x480) graphics than the Amiga too. Characters move quite smooth and faster here, but (as in all versions) I would expect more frames per animation (the ones offered are fine though). Also, before each fighting scene, there is a nicely pre-rendered animated sequence showing your next opponent walking into view. The game opens with an eye popping intro, cinematic shots of all the combatants, and reasonably fluid animation. Surely the graphics are this game's strong point, but unfortunately this is not enough, as gameplay is somewhat flat and repetitive.
The sound here supports Sound Blaster audio hardware, and consists of an introductory guitar tune composed by Brian May (!), but during gameplay there is no music, just a few sampled SFX when hitting the opponent.
 
Screenshots
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



140 colors
Commodore Amiga AGA



44 colors
Commodore Amiga OCS/ECS



236 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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