Rise takes you to a future world, highly industrialized, where technologies have developed and crashed together to create a supreme super-tech society. The servants of society are robots. The city state Metropolis 4, the setting for Rise, is the home of Electrocorp, the planet's major robot manufacturer. Electrocorp produce a huge range of machines for all possible applications, ranging from crude industrial droids right up to highly sophisticated military models. But those droids and robots are being infected by a virus, corrupting their behavioral programming and creating a vicious psychotic personality. Your mission is to control a human-based Cyborg to seek out and destroy those infected droids and robots.
Rise of the Robots was very similar in style and gameplay to other fighting games popular at the time such as Street Fighter, yet the characters within Rise of the Robots are all robots and the plot borrows heavily from the cyberpunk genre and specifically such movies as Blade Runner, Robocop and Terminator.
There is a total of 7 characters to choose from, which is rather limited. I liked the game especially for the great graphics, but there are not many moves or combos available during gameplay. At least there are a few 'secret' moves, which involve becoming invisible and kill the opponent without being able to do anything to prevent it. A negative feature of the game is that, the characters cannot turn around and dace in the opposite direction.
Gameplay is rather repetitive here. Yes, I got bored easily! You may play the game either in a single player mode or a two player versus mode.
Overall, Rise is certainly a nice jaw-dropping graphics demo, but if you wanted a fun, playable Amiga punch-up game back then, then International Karate + was way better in terms of gameplay and fun, really.
Rise of the Robots was considered years ahead of its time in terms of graphics, supporting here up to 256 colors on screen, being almost double the amount even when compared to the Amiga AGA version (with up to 140 colors). The graphics are exceptional (as in all versions), and all characters are pre-rendered whilst backdrops are stunning offering great colorful details also pre-rendered (but static). Note that the PC version offers higher resolution (640x480) graphics than the Amiga too. Characters move quite smooth and faster here, but (as in all versions) I would expect more frames per animation (the ones offered are fine though). Also, before each fighting scene, there is a nicely pre-rendered animated sequence showing your next opponent walking into view. The game opens with an eye popping intro, cinematic shots of all the combatants, and reasonably fluid animation. Surely the graphics are this game's strong point, but unfortunately this is not enough, as gameplay is somewhat flat and repetitive.
The sound here supports Sound Blaster audio hardware, and consists of an introductory guitar tune composed by Brian May (!), but during gameplay there is no music, just a few sampled SFX when hitting the opponent.