Toyota Celica GT Rally, created for Atari ST, Commodore Amiga and PC (MS-DOS), took the racing games of the 16bits era, into another dimension.
T oyota Celica GT, is one of the most realistic driving games for the 16bits home computers. Your task is to drive you Celica and beat your opponents (time is the most important), through 30 demanding levels of rain (England), snow (Finland), sandstorm (Mexico) and other conditions. Your aid to this is your skills in driving and of course the guidance from your co-driver (much useful when low visibility is countered such as when racing in snowy Finland) but he is not a perfect. He will give some messages out, but should you want every bend and turn indicated, you will need to carry out your own Co-driver preparation. The way the Co-driver is acting can be altered the way you want by selecting the racing map area and instruct where your fella will indicate the soft or hard turns! The game also, supports reversed steering, an impressive for its time addition in rally games! Gear can be manual or automatic. Celica GT is one of the most impressive rally games ever released for the home-computers back to early 90’s!
Toyota Celica graphics are -in one word- superb. Note that the MS-DOS version is technically different compared to the original Amiga and ST versions and it looks like being programmed from scratch! In general, it features a great inside-car view, fantastic levels with different weather conditions and several 3D objects such as houses, road signs, trees etc! The PC versions runs either in VGA (256 colors) or EGA (16 colors) both featuring very nice graphics (depicted below), with smooth animation in a full 3D environment. Note that there a few special graphic features missing on the MS-DOS version (such as the realistic view of the driver gear-shifting and turning the driving-wheel, found only on the ST and Amiga), but here the background details are way better with more colors (when running n VGA mode) and extra objects in 3D! Also, the game runs faster than the ST and Amiga versions due to the higher CPU clock offered by i.e. the 386/486 based processors of the time. Sound is good too, supporting Adlib and Sound Blaster compatible cards, featuring either in-game music or sound FX (such as car engine, breaking, crashing), but the Amiga and ST versions are superior here (featuring better music and extra sampled SFX such as co-driver’s speech indicating the turns and bends!).
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!