|Play old-school now!|
|Developer / Publisher||Zeus|
|Media||2 x |
|Risky Woods is an action platform game, initially created for the Atari ST, Amiga and PC (MS-DOS) in 1992 and later that year a Megadrive port followed. A typical action adventure in which all you need to do is move left to right, jumping over platforms, killing beasties and rescuing monks. A typical gameplay but with good visuals and sound.|
STORY / GAMEPLAY
The hero of the game is Rohan, a young man who tries to save some deities that were put prisoners inside some stones (!) Rohan's enemies are numerous ancient warriors and skeletons who try to prevent him from saving the gods, so his quest is quite hard. Rohan must also face a more dangerous enemy; the potential fall from a platform which will instantly kill him and will decrease the total coins he gathers. Rohan's weaponry is limited to knives, boomerangs and a few other throwing weapons. Remember to throw your projectiles quickly towards the enemies since they sometimes attack in groups! Each time an enemy is downed it drops one or more coins. These coins (existing only in the Sega Megadrive version) are used to increase your armor's strength (rather than paying at shops and upgrade your weaponry as in the Amiga, ST and PC versions.)
GRAPHICS / SOUND
The game runs in VGA graphics only and features good looking visuals that are better compared to the original Amiga (OCS) version. The backgrounds look more rich at times, the sprites' animation and background scrolling runs quite smooth without any major slowdowns but in general the Amiga version runs smoother. As far as the sound, the PC (MS-DOS) version features the original (Amiga) tunes and sampled effects.
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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