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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Fighter Bomber

Fighter Bomber
GenreFlight Sim
Developer / PublisherVektor Grafix / Activision
Released1990
Media2 x disk
Rating
Graphics:8.0
Sound:6.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Fighter Bomber is a game that can make you feel the thrill of flying the world's most advanced military hardware and classic jet aircrafts of the 80s and 90s.
 
Review
Fighter BomberSTORY / GAMEPLAY
Fighter Bomber is among the most thrilling combat flight simulators I've ever experienced on the 8bit and the 16bit home computers. It's a military pack of action that gives you the opportunity to fly the world's most advanced war hardware and jet aircrafts of the 80s and the 90s, with lots of missions to accomplish. The game offers a free-flight option, allowing you to get accustomed to the main controls, the scenery and each viewpoint. Its best part is -obviously- the actual 16 bombing missions. These missions are divided into four groups of four missions each, depending on the target(s) and they occur in the sky of South Dakota, North Dakota, Wyoming and Montana. Each mission has detailed debriefing text and a map of the area, which can be zoomed in to view the targets shown on the landscapes, so getting familiar with the targets is pretty easy. The impressive detail is that you can design and play your own missions too (and save it to the game's disk)! The next step is to arm your jet, mainly with air-to-ground weapons (2 to 4 air-to-air missiles + 1 cannon are pre-installed). Those air-to-ground weapons vary from the AGM-65 Maverick to the Paveway series of laser-guided bombs! Overall, there are about 15 different types of weapons! Since this is a fighter bomber simulator you can only choose the following fighter-jets: the F-15 Strike Eagle, Tornado, F-4 Phantom, AJ-37 Viggen, Mig-27 Flogger and the almighty F-111 F. Each aircraft has its own bombing capabilities (as well as self-defense systems). If you are not sure which aircraft to choose, you can easily read a few lines of info. Next, you must select the type of defensive aircrafts against the enemy pilots among the F-14 Tomcat, F-16 Falcon, F-5E Tiger II, Mig-29 Fulcrum, Mirage 2000, Mig-31 Foxhound and the great SU-27 Flanker. Apparently those jets were my favorites back then and, well these are far superior (I think) from the ones available to complete your missions when in a dogfight. Ok, the game is damn difficult and some of the missions are almost impossible to accomplish. But, this is like the real thing and it's so addictive! So test your piloting and targeting skills first and then enjoy bombing everything they order you to!

GRAPHICS / SOUND
As in all 16bit versions, all screens at the intro and the main menu are fantastic on the PC too! The jet models are a real joy to watch! On the other hand, the in-game graphics use plain colored vectors and pretty "pixelated" surroundings. The MS-DOS version offers almost the same Amiga and ST graphics quality but it runs way faster than these two home computers versions. In terms of sound, the MS-DOS version does not include the catchy metal-style intro tune and offers the typical sound effects during flying, like the aircraft's engines, the gun / missile fire and the classic explosions). Overall, the PC MS-DOS version is a joy to play.
 
Screenshots
  • Fighter Bomber
  • Fighter Bomber
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Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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