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Game info
PC

Rambo III

Rambo III
GenreShoot em Up
Developer / PublisherTaito
Released1989
Media1 x disk
Rating
Graphics:6.5
Sound:8.0
Gameplay:6.5
Overall:7.0
Reviewed byndial
Green Beret John Rambo strikes again, in order to rescue his former commander Colonel Sam Trautman from the Soviets in Afghanistan. The Sega Mega Drive and Master System versions have been developed and published by Sega and varied from the home-computer version drastically, in terms of gameplay, graphics and music. The PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest of the 8 and 16bit home-computer platforms such as Atari ST, Commodore Amiga, ZX Spectrum, Commodore 64, MSX and Amstrad.
 
Review
Rambo IIIOk, this is the Ocean developed version published by Taito, and follows the plot of the film. The game consists of three missions (instead of 6, found in the Megadrive/Master System). In part one you explore the building Trautman could be in, through a top-down view of the building avoiding the enemies and lots of infra-red security beams, which when activated sounds the alarms and unleash the enemies. In the second part you do the same scenario but this time located outside. The final part changes to an Operation Wolf-style shoot 'em up, with tanks, soldiers on foot and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.
Although the simple gameplay, Rambo III has something to add in terms of playability, mainly because of the John Rambo figure. The average gamer should find the game a bit difficult in the beginning, but the interface is quite easy to understand.

The MS DOS version also offers some cute colorful graphics with detailed objects and areas as in the Amiga and Atari ST version, but also including some static shots from the movie. Sprites move good too. The game here supports several graphics mode including CGA (4 colors), EGA (16 colors) in 320x200 resolution as well as a Hercules (!) graphics adapter with 720x350 pixels resolution!
< The sound is great I think and supports (among others) the Adlib sound hardware with impressive results. There his nice introductory tune, whilst the in-game tune is a also a nice piece too. along with some typical (but not sampled as found only in the Amiga version) SFX.
 
Screenshots
  • Rambo III
  • Rambo III
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  • Rambo III
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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