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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Alien Breed

Alien Breed

GenreShoot em Up
Developer / PublisherMicroLeague
Released1993
Media1 x disk
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byPDial
Alien Breed is the first in a series of science fiction games played in the form of a top-down perspective shooter for one or two players and based on the Alien blockbuster films. Alien Breed was released in 1991 by Team17 for the Commodore Amiga (OCS / ECS) and later in 1993 by MicroLeague for the MS-DOS systems.
 
Review
Alien BreedSTORY / GAMEPLAY Moving around an alien-infested complex in a top-down view, you must find the lift down to the next level, occasionally setting the self destruct sequence to blow up the level above it. The player collects or purchases a variety of weapons from the space station's computer terminals. You must (at all times) check your energy level but and also be conservative with your ammunition since they are easily depleted! On each floor you must be careful not to get locked outside a room that contains the remaining keys needed to complete the level. There are several computer terminals through which you can purchase ammunition, extra energy, a full area map or even...try a classic PONG game(!); pleasantly odd don't you think?

GRAPHICS / SOUND
The game supports VGA graphics only, featuring nice 256 colored screens which look a little better than the original Amiga version, though both offer great graphics of similar quality. Note that the PC version was released 2 years later. The sprites move fast, as long as you have a 386/486 CPU, while the scrolling is pretty smooth. The sound is also good supporting AdLib and Sound Blaster sound cards that offer nice in-game effects (a few being sampled) while there is a nicely composed music score at the main menu. Both music and sound effects cannot compete the original (Amiga) version, since Commodore's home computer is using awesome sampled sound effects and a great sci-fi intro theme.
 
Screenshots
  • Alien Breed
  • Alien Breed
  • Alien Breed
  • Alien Breed
  • Alien Breed
  • Alien Breed
  • Alien Breed
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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