PC MS-DOS games list! 
 
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Handheld: 57
16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Batman The Movie

Batman The Movie
GenreAction Adventure
Developer / PublisherOcean
Released1989
Media1 x disk
Rating
Graphics:8.0
Sound:4.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Batman (The Movie) is a multi-scrolling platform arcade game released by Ocean and severely based on the 1989 film of the same name. It was released in 1989 for the Amiga, Atari ST, PC (MS-DOS), Amstrad CPC, Amstrad CPC+, Commodore 64, ZX Spectrum.
 
Review
Batman The MovieSTORY / GAMEPLAY
Batman must save Gotham City from a deformed lunatic called The Joker. There are five levels in total and the game starts at the Axis Chemicals, where Mr. Jack Napier transforms into the monster we know after being thrown into acid. The first level includes all sorts of toxic substances leaking from pipes and dangerous gasses extruding into the air. This level follows the classic platform style of gameplay. The Joker's men are everywhere and Batman must kill or them. He can use his bat-rope to climb into higher platforms or swing over gaps and his batarags to take down the enemies (who will shoot and drop bombs at him in frenzy). After defeating Napier, you must jump into your Bat-mobile; and then, the real thrill begins! The goal at this point is to chase the Joker's van speeding through the streets of Gotham City. You need to avoid all the other cars but you also have to turn your vehicle in time, at breakneck speeds, by shooting a grappling hook to grab any nearby lamp post. You only have three successful shoots and, if you miss, youll end up in front of a police blockade). It seems that the developers have actually given their most attention to this part of the game, at least on the Amiga and ST versions. This stage plays like an ordinary -high quality- racing game. The next stage is the Bat-cave, where you have to select three different increments of the lethal Smilex toxic gas, guessing the correct combination (this is done by the simple elimination method) so you can hand over its formula to the authorities. On the next level, you pilot your Batwing (your aircraft) and you fly rather low, over the citys carnival festivals, taking out the balloons filled with Smilex that Joker is planning to use and take over Gotham City. The final stage of the game is the Cathedral, a platform stage that plays the same way as the Chemical Axis. In the Cathedral you must eliminate the enemies and finally confront your greatest opponentThe Joker!

GRAPHICS / SOUND
The PC (MS-DOS) version runs on CGA, Tandy, EGA and VGA graphics modes. When running on VGA mode, the games graphics use only 16 colors on screen (!) and they look quite inferior in colors compared to the Amiga and ST versions (that use around 27-28 colors). If you own a 386 or 486 old-school PC, the game runs pretty ok though the framerate is low. Unfortunately, this makes the game even harder to play. The actual screenshots below are in VGA, EGA and CGA modes. The greatest difference among the three 16 bit versions is the sound. The Amiga OCS/ECS version sports digitized sound effects along with great in-game music, the ST version offers either a nice 3-channel music theme or some basic effects, while the PC (MS-DOS) version is poor and limited to its speaker beeping.
 
Screenshots
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



28 colors
Commodore Amiga OCS/ECS



27 colors
Atari ST



16 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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