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Shadow of the Beast - Commodore64
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Turrican II - Amiga
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Project X - Amiga
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Toyota Celica GT Rally - Amiga
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Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
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Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
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Jim Power - snes
Donkey Kong Country - snes
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Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
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God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
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Game info
PC

Kick Off 2

Kick Off 2
GenreSoccer/Football
Developer / PublisherAnco
Released1990
Media1 x disk
Rating
Graphics:8.0
Sound:8.5
Gameplay:8.5
Overall:8.0
Reviewed byndial
Kick Off and especially its successor Kick Off 2, was one of the most competitive, most demanding and most rewarding 2 player football games ever conceived on the 16bit computers!
 
Review
Kick Off 2 In 1990 Kick Off 2 was released by Anco while "Kick Off 2 - The Final Whistle" was a data disc for Kick Off 2 released on 1991 that improved the gameplay and added some new features. It was even more successful than its predecessor Kick Off. It features a full size multi directional scrolling pitch and the players, markings, goals etc, in correct proportions. Both teams play the game strictly according to tactics. Players move into position to receive passes and gain possession. The ball, as in real game, travels ahead of the player thus making a tackle a matter of skill rather than of choice. Each player on the pitch has a unique combination of attributes and skills suitable for the skill level at which the game is being played. It also featured new original features like action replays, players with different characteristics, different tactics, fouls, yellow cards, red cards, injuries, injury time and various referees with different moods! Anco published the first versions of Kick Off for the Amiga and Atari ST and it was immediately considered a pioneer of soccer computer games, thanks to the new original features never included in a football game before. Note that the first Kick Off in the series was released first on the Atari ST!

The PC (DOS) version offers cute graphics with vivid colors, smooth and fast sprite animation at the pitch. Although it supports VGA and EGA graphics cards, still both versions have almost identical quality (minor differences seen at the pitch i.e. the grass is depicted better at VGA). The game features all the details found in the Amiga version but having a few less colors (also the pitch is colored lime rather than pure green). Note that, much like with the Amiga version, the PC port offers significant differences on the pitch details when compared to the ST.
The sound is also good supporting Sound Blaster (and compatible) cards, and consists of digitized looped cheers for goals and when the players come out onto the pitch, and similarly tinny jeers for fouls, as well as decent sounds for when the ball's kicked. Also, there are a few sort samples of crowd chants when the ball goes out of play for a corner or when theres a free kick within striking distance.
 
Screenshots
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
  • Kick Off 2
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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