|Play old-school now!|
|Best on 8bit consoles!|
|Developer / Publisher||Touch Of Magic / Virgin|
|Media||1 x |
|Rolling Ronny is a 2D Platformer game, published by Virgin Interactive, which was released in 1991 on Amiga, Atari ST, Commodore 64, DOS.|
Take Rolling Ronny, roller-skate and shoot his way through nine levels of parkland, city streets, office complexes and even the underground sewers to his final destination at the other side of town. Collect coins by running errands for the inhabitants of this weird and wonderful town to earn enough money for a bus ticket to the next part of this barmy game. On the majority of levels you'll find a shop that sells most of the objects found in the game but be careful not to spend too much though, as you won't be able to afford the bus fare home!
The PC version support VGA graphics hardware. The game is quite colorful, offering more colors on screen that the Amiga and Atari ST versions, whilst sprite animation is quite fast, along with some pretty smooth background scrolling too! The Amiga version though offers a few more details at the backgrounds along with a few levels of parallax-scrolling.
The sound here is nice, featuring a few cute tunes during gameplay along with limited, but funny, SFX.
|Some videos belong to retroshowcase.com (indicated); others not|
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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