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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Rolling Ronny

Rolling Ronny
GenreArcade Platform
Developer / PublisherTouch Of Magic / Virgin
Released1991
Media1 x disk
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Rolling Ronny is a 2D Platformer game, published by Virgin Interactive, which was released in 1991 on Amiga, Atari ST, Commodore 64, DOS.
 
Review
Rolling RonnyTake Rolling Ronny, roller-skate and shoot his way through nine levels of parkland, city streets, office complexes and even the underground sewers to his final destination at the other side of town. Collect coins by running errands for the inhabitants of this weird and wonderful town to earn enough money for a bus ticket to the next part of this barmy game. On the majority of levels you'll find a shop that sells most of the objects found in the game but be careful not to spend too much though, as you won't be able to afford the bus fare home!

The PC version support VGA graphics hardware. The game is quite colorful, offering more colors on screen that the Amiga and Atari ST versions, whilst sprite animation is quite fast, along with some pretty smooth background scrolling too! The Amiga version though offers a few more details at the backgrounds along with a few levels of parallax-scrolling.
The sound here is nice, featuring a few cute tunes during gameplay along with limited, but funny, SFX.
 
Screenshots
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
  • Rolling Ronny
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



38 colors
Atari ST



93 colors
Commodore Amiga OCS/ECS



153 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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