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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
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Project X - Amiga
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Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
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Stardust - Amiga
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Another World - Appleiigs
Turrican II - PC
Universe - Amiga
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Tyrian - PC
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Dark Seed - PC
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
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Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
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Gran Turismo 4 - PS2
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SoulCalibur - Dreamcast
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Game info
PC

Lure of the Temptress

Lure of the Temptress
GenreAdventure
Developer / PublisherRevolution / Virgin
Released1992
Media2 x disk
Rating
Graphics:9.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Lure Of The Temptress is a "medieval ages" point-and-click adventure game created by Revolution Software. The game was initially released in 1992 for the Atari ST, PC (MS-DOS) and Commodore Amiga OCS home computers.
 
Review
Lure of the TemptressSTORY / GAMEPLAY
The medieval town of Turnvale has fallen into the hands of an evil sorceress named Selena. She commands and controls an army of an orc-like warriors race called Skorl, who serve her in deep devotion. You take the role of a young peasant named Diermot who most recently was employed by the King's hunting party as a beater. One night, the King receives a note from a messenger, requesting his majesty's alliance to help kill a rebellion located at the remote village of Turnvale. As the King's men depart riding their horses to the rescue, Diermots pony follows them and he is unwittingly dragged into a cruel battle. When the party arrives at Turnvale, it's confronted not by an ordinary peasant revolt, but rather by a band of fierce, inhuman mercenaries (the Skorl) led by the young evil sorceress; the titular Temptress. The King's men are defeated during the battle and the King is finally killed. In the process, Diermot is flung from his mount and winds up on the ground unconscious. The Skorl arrest Diermot and toss him into the local prison (a dark dungeon), where he must find a way to escape! Here's where the game starts and immerses you into a classic point and click adventure game, that features a great scenario and some fantastic medieval style visuals!

GRAPHICS / SOUND
The PC (MS-DOS) version runs in VGA graphics mode and offers great visuals with a larger color palette compared to the Amiga and ST version (up to 100 colors on screen!). The design is awesome while the character's animation is smooth and a bit faster compared to its counterparts. Note that the ST version uses up to 16 colors and the Amiga version up to its default palette of 32. The PC sound is also good for an MS DOS game, offering a few nice SFX and a music score playing during gameplay (a detail that's missing from the Amiga and ST due to their limited size of memory). Note that the MS-DOS version supports Soundblaster and Roland MT-32 sound hardware, the latter sporting similar quality tunes as the Amiga version. The sound sample of the game's intro was composed using the Roland MT-32 sound hardware.
 
Screenshots
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
  • Lure of the Temptress
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Atari ST



24 colors
Commodore Amiga OCS/ECS



61 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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