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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Cannon Fodder

Cannon Fodder
GenreAction Strategy
Developer / PublisherSensible Software / Virgin
Released1994
Media1 x cd
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Cannon Fodder is a mouse controlled arcade-strategy game! It was released for various home computers and video game console systems such as the Amiga, Atari ST, Acorn Archimedes, PC (MS-DOS), Panasonic 3DO, Nintendo SNES, Atari Jaguar.
 
Review
Cannon FodderSTORY / GAMEPLAY
The premise behind this game is simple: You take control of a special ops team that's spawned in a large variety of hostile territories and landscapes, on a search and destroy mission against enemy patrols, military bases, buildings and vehicles. The game is displaying Sensible Software's special sense of humor and uncanny ability to make wickedly playable games, so Cannon Fodder is funny and smart at the same time. Note: In fact, Cannon Fodder is far too smart for the media of the time who were outraged by the game's over-the-top comic violence and seemingly casual attitude towards war combat, all being clearly sarcastic. The available weapons for your team include the standard machine gun, grenades and bazookas. But advancing through the game you'll have to locate and take more explosive and powerful weapons. You will also have to be alerted at all times to avoid booby traps and ground artillery! During the mid 90s, no game could match Cannon Fodder's ingenious level design and delightful attention to detail. The simplicity of its controls is the ingredient that really makes things work and turns this game into a very addictive formula (much like the Sensible Soccer games). In addition, we should never forget the real message of this game: beneath the whimsical cartoon graphics the developers send us a message about the cost of war that will start to weigh down on you as the Boot Hill title-menu screen fills with memorials dedicated to your fallen troops whilst other new recruits keep coming...for more!

GRAPHICS / SOUND
The MS-DOS version is technically flawless and almost resembling the original (Amiga) version in terms of graphics and sound quality. The graphics look sharp and run only on VGA hardware, with smoothly moving tiny sprites and detailed environments (jungles, snowy lands, fortresses, deserted areas etc) all taken directly from the Amiga original version. Note that the game here uses more colors on screen when compared to the Amiga/Archimedes versions but no particular differences are found on the gameplay screens rather than on the main menu screens (such as the Boot Hill title menu). There are also several nice animated scenes i.e. when destroying buildings which easily explode into several pieces around the screen. Sonically, the game supports AdLib, Soundblaster and Roland sound cards. The PC sound is great although the introductory tune is composed with AdLib synthesis and does not offer the vocals found on the Amiga version. Fortunately, most of the original sampled sound effects are present on the PC version and are of similar Amiga quality. Overall, Cannon Fodder is among the best PC MS-DOS games out there!
 
Screenshots
  • Cannon Fodder
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  • Cannon Fodder
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Atari ST



30 colors
Commodore Amiga OCS/ECS



18 colors
Acorn Archimedes



100 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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