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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
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Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
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Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
PC

Captain Blood

Captain Blood

GenreAdventure
Developer / PublisherExxos / Infogrames
Released1988
Media1 x disk
Rating
Graphics:7.5
Sound:5.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Captain Blood is a first person perspective sci-fi adventure developed by Exxos and published by Mindscape originally for the Atari ST and later on Amiga (OCS), PC (DOS), Apple Mac/IIGS, CPC, C64 and ZX Spectrum.
 
Review
Captain BloodThe game was original designed and released on Atari ST having wonderful, for its time, graphics, sound effects and music. You play the role of a games programmer who was trapped in his own computer game (!). Inside the game, Captain Blood is being cloned into 5 different clones. Now he must travel across space, go to various planets and discover the rest of his clones in order not to turn into a machine forever. You must speak to various aliens and gain their trust. Communication with aliens occurs via an icon-based interface known as UPCOM. This consists of around 150 icons, each representing a different concept. As each alien race discovered speaks its own language and reacts differently, you must learn to negotiate using these UPCOM concepts in a style that suits the races. A really unusual concept, execution, and graphics mix in an awesome game!

The MS-DOS versions runs only on EGA/Tandy graphics mode. Graphics are pretty good and look identical to the ST version and uses up to 16 colors on screen (32 for the Amiga version). Note that the color-palette is mostly based on blue shades but when you warp into other planets, you see various colors on screen, flashing around. That particular scene looks way better on the Amiga and ST version, as fractals are used in order to depict the speed (which looks more impressive). Due to its age, back to 1986, most of the PC-compatible users own a CGA graphics hardware though, thus most people played the game on a 4-color CGA-mode (I have side-by-side the CGA and EGA/Tandy screens for comparison)).
Well again, the game was too old to support sound hardware on the PCs and thus the sound was limited, and bleepy, but that's what you get when you've only got a PC beeper to use! Note that the Amiga and ST versions featured digitized sound-FX including speech while the intro music is, in one word, fantastic and it is a mixed version from the famous score Ethnicolor, composed by Jean Michele Jarre.
 
Screenshots
  • Captain Blood
  • Captain Blood
  • Captain Blood
  • Captain Blood
  • Captain Blood
  • Captain Blood
  • Captain Blood
  • Captain Blood
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Atari ST
Commodore Amiga OCS/ECS
PC MS-DOS
Apple IIGS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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