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Nights Into Dreams
|Nights Into Dreams is a great 3D action platform game released by Sega in 1996 for the Sega Saturn, Sony PlayStation and Panasonic 3DO video gaming systems.|
STORY / GAMEPLAY
The game's story follows two children entering into a dream world, where they are aided by the main character, Nights. Nights is a character developed by Sonic Team, with Yuji Naka as producer and lead programmer and Naoto Oshima as director and designer. The developers' intention was to make flying sensation the main gameplay element achieved through 3D graphics and a combination of both 2D and 3D gameplay. The game was re-released in Japan for the PlayStation 2 on February 21, 2008. The levels are distributed equally between the two young characters: three are unique to Claris, three to Elliot and each play through an identical final seventh level, the "Twin Seeds". Various acrobatic maneuvers can be performed, including the "Para-loop", whereby flying around in a complete circle causes any items within the loop to be attracted towards Nights. The game features a combo system known as "Linking" where actions such as collecting items and flying through rings are worth more points when performed in quick succession than they are individually.
GRAPHICS / SOUND
The graphics on the Sega Saturn are in one word marvelous, featuring an awesome combination of 3D and 2D backgrounds with loads of colors and smooth sprites animations. The backdrops are so loaded at times that you won't easily spot upcoming enemies.
The sound follows the same high standards, offering plenty of high quality tunes along with pure, arcade-style sound effects.
NIghts Into Dreams is probably one of the best games to ever appear on Sega's 32bit console, demonstrating its technical prowess.
|CPU: 2 x Hitachi SH-2 32-bit RISC (28.6 MHz) each has 4 kB on-chip cache|
MEMORY: 1 MB SDRAM fast RAM for both SH-2 CPUs (faster), 1 MB DRAM slow RAM for both SH-2 CPUs (slower), 512Kb internal ROM
GRAPHICS: dual custom VDP chips for graphics processing:
Custom VDP 1 32-bit video display processor (running at 28.63 MHz) for sprites/polygons, 512Kb SDRAM, supports texture mapping and Gouraud shading, Custom VDP 2 32-bit video display processor (running at 28.63 MHz) for backgrounds/video out, 512Kb SDRAM.
VGA: 320x480 or 640x480, non-interlaced (progressive scan), Hi-Vision: 352x480 or 704x480 (480i), non-interlaced (progressive scan)
SOUND: Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS), Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz, 44.1 kHz sampling rate
|24bit RGB 16,7 million-color palette (all on screen)|
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