SEGA Saturn games list! 
 
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16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Saturn

Tunnel B1

Tunnel B1
GenreSci-fi FPS
Developer / PublisherNEON Software / Ocean
Released1993
Media1 x cd
Rating
Graphics:8.5
Sound:9.0
Gameplay:6.5
Overall:8.0
Reviewed byndial
Tunnel B1 is great sci-fi first person shooter developed by NEON Software and published by Ocean in 1996 for the Sega Saturn, Sony Playstaion and PC DOS, folowing the success of Interplay's diamond "Descent" (1995).
 
Review
Tunnel B1
Your mission is to destroy the ultimate weapon of the enemy. It involves travelling through a set of precarious tunnels in your high-tech hover-craft. But be really careful, as the tunnels are filled with enemies (vehicles, choppers and sentry guns)! It's your call whether to take out those buggies or just avoid engaging. You ay upgrade your firepower too making your hover-craft an ultimate killing machine! Eh, I forgot to mention that, apart of the enemies there are a lot of sections which require to clear them in a given time limit. Now playability is the only, I believe, weak point of this game. There are no cockpit or external viewpoints. Instead you're just presented with the track and no point of reference. There's nothing to help you determine where the sides of your craft are, and this make it hard to navigate and determine distances! More on that you do not know what your guns are pointing at, meaning that accurate gunplay is an impossibility (no bullet trails!). Ok, I do prefer Interplay's diamonds "Descent" and "Descent II" games, but hell yes, Tunnel B1 is a great game to play.

Apart of the hard gameplay and controls, the game looks pretty lovely. The objects are highly detailed and the explosions are very satisfying featuring light-sourcing, texture-mapping and faux transparencies in a fully polygonal environment, all running at more than 30fps! Notice when overhead lamps and gunfire light-up towering brick walls as you unleash your missiles at the nearest enemy!!!
Do not forget the crystal clear FMV intro of Acclaim's logo followed by Ocean's amusing logo sequence and the game's story intro! Now, the sound here is top notch, from the CD audio musical tracks that accompany the action down to the sampled sound FX. I need specifically to mention that the music scores have been written and composed by the well known Chris Hulsbeck (remember Commodore Amiga game tunes such as the Turrican series?) being one of the most successful music composers for the video-gaming industry!
 
Screenshots
  • Tunnel B1
  • Tunnel B1
  • Tunnel B1
  • Tunnel B1
  • Tunnel B1
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Sega Saturn

Sega SaturnCPU: 2 x Hitachi SH-2 32-bit RISC (28.6 MHz) each has 4 kB on-chip cache
MEMORY: 1 MB SDRAM fast RAM for both SH-2 CPUs (faster), 1 MB DRAM slow RAM for both SH-2 CPUs (slower), 512Kb internal ROM
GRAPHICS: dual custom VDP chips for graphics processing:
Custom VDP 1 32-bit video display processor (running at 28.63 MHz) for sprites/polygons, 512Kb SDRAM, supports texture mapping and Gouraud shading, Custom VDP 2 32-bit video display processor (running at 28.63 MHz) for backgrounds/video out, 512Kb SDRAM.
Resolutions:
VGA: 320x480 or 640x480, non-interlaced (progressive scan), Hi-Vision: 352x480 or 704x480 (480i), non-interlaced (progressive scan)
SOUND: Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS), Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz, 44.1 kHz sampling rate
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The Sega Saturn (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
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