|Play old-school now!|
|Best on 8bit consoles!|
|Genre||Shoot em Up|
|Developer / Publisher||Taito / Acclaim|
|Media||1 x |
|Galactic Attack is another excellent vertical shooter for the Sega Saturn, which was original released as "RayForce" by Taito released for the Taito F3 arcade hardware in 1994 and ported to the Saturn in 1995 and on MS Windows OS-based PCs in 1997 by Acclaim. The game was also published (and renamed) as "Layer Section" in Japan.|
A massive supercomputer, named "Con-Human" was constructed sometime in the near future in order to govern the Earth's environmental systems. Con-Human becomes insane though and begins to constructing corrupt clones of existing organisms, destroying its human masters and exterminating the nature it was intended to protect! Remaining mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the insane machine by destroying the now-infected Earth entirely. You have only 2 weapons. one hits enemies in the air or ground (laser beams) and one locks and hits targets on the ground (guided missiles-like which can lock up to 8 targets). Note that there is no energy bar here, rather than one-hit shots. Fortunately, your firepower can increase quite easy, as long as you collect several power-ups and bonuses when shooting down specific upcoming enemies.
Galactic Attack (or whatever is called !) is actual a great shoot em up with flawless control and its highly recommended!
Ok, the game offers some impressive visuals. Graphics are great and nicely detailed with load of colors whilst sprites move pretty fast and smooth on screen without a glitch! Explosions is something very impressive in this game too. Backdrops vary, and most of the time are animated using some impressive coloring and scaling effects!
Sound rocks too offering plenty of arcade-style SFX along with background music (unique for its level).
|Some videos belong to retroshowcase.com (indicated); others not|
|Arcades (original version)|
|CPU: 2 x Hitachi SH-2 32-bit RISC (28.6 MHz) each has 4 kB on-chip cache|
MEMORY: 1 MB SDRAM fast RAM for both SH-2 CPUs (faster), 1 MB DRAM slow RAM for both SH-2 CPUs (slower), 512Kb internal ROM
GRAPHICS: dual custom VDP chips for graphics processing:
Custom VDP 1 32-bit video display processor (running at 28.63 MHz) for sprites/polygons, 512Kb SDRAM, supports texture mapping and Gouraud shading, Custom VDP 2 32-bit video display processor (running at 28.63 MHz) for backgrounds/video out, 512Kb SDRAM.
VGA: 320x480 or 640x480, non-interlaced (progressive scan), Hi-Vision: 352x480 or 704x480 (480i), non-interlaced (progressive scan)
SOUND: Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS), Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz, 44.1 kHz sampling rate
|24bit RGB 16,7 million-color palette (all on screen)|
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